protected override void onEnable() { GameLogic.IEventBus eventBus = GameLogic.Binder.EventBus; eventBus.OnCharacterRangedAttackStarted += new GameLogic.Events.CharacterRangedAttackStarted(this.onCharacterRangedAttackStarted); eventBus.OnCharacterSkillBuildupCompleted += new GameLogic.Events.CharacterSkillBuildupCompleted(this.onCharacterSkillBuildupCompleted); eventBus.OnCharacterSkillExecuted += new GameLogic.Events.CharacterSkillExecuted(this.onCharacterSkillExecuted); }
protected void OnEnable() { GameLogic.IEventBus eventBus = GameLogic.Binder.EventBus; eventBus.OnGameplayEnded += new GameLogic.Events.GameplayEnded(this.onGameplayEnded); eventBus.OnCharacterKilled += new GameLogic.Events.CharacterKilled(this.onCharacterKilled); eventBus.OnCharacterSkillActivated += new GameLogic.Events.CharacterSkillActivated(this.onCharacterSkillActivated); eventBus.OnCharacterSkillExecuted += new GameLogic.Events.CharacterSkillExecuted(this.onCharacterSkillExecuted); }
protected void OnEnable() { GameLogic.IEventBus eventBus = GameLogic.Binder.EventBus; eventBus.OnGameplayStarted += new GameLogic.Events.GameplayStarted(this.onGameplayStarted); eventBus.OnGameplayEnded += new GameLogic.Events.GameplayEnded(this.onGameplayEnded); eventBus.OnCharacterSpawned += new GameLogic.Events.CharacterSpawned(this.onCharacterSpawned); eventBus.OnCharacterPreDestroyed += new GameLogic.Events.CharacterPreDestroyed(this.onCharacterPreDestroyed); eventBus.OnCharacterMeleeAttackEnded += new GameLogic.Events.CharacterMeleeAttackEnded(this.onCharacterMeleeAttackEnded); }
protected override void onEnable() { GameLogic.IEventBus eventBus = GameLogic.Binder.EventBus; eventBus.OnCharacterRangedAttackStarted += new GameLogic.Events.CharacterRangedAttackStarted(this.onCharacterRangedAttackStarted); eventBus.OnCharacterMeleeAttackStarted += new GameLogic.Events.CharacterMeleeAttackStarted(this.onCharacterMeleeAttackStarted); }