public Panel(OutputMatrix output) { this.output = output; X = Y = 0; Width = Height = 0; Space = ' '; }
static GameEngine() { output = new OutputMatrix(1, 1); InitCommands(); InitScenes(); currentGameScene = mainScene; Exit = false; }
public GamePanelFigures(OutputMatrix output) : base(output) { }
public MessagePanel(OutputMatrix output) : base(output) { }
public ReadPanel(OutputMatrix output) : base(output) { this.output = output; X = Y = 0; Width = Height = 0; }