Наследование: global::ProtoBuf.IExtensible
Пример #1
0
 private void HandleReconnectUser(Msg_LR_ReconnectUser urMsg, PBChannel channel, int handle, uint seq)
 {
     bool isFieldThread;
     int ix = GetActiveRoomThreadIndex(urMsg.RoomID, out isFieldThread);
     if (ix < 0) {
         Msg_RL_ReplyReconnectUser replyBuilder = new Msg_RL_ReplyReconnectUser();
         replyBuilder.UserGuid = urMsg.UserGuid;
         replyBuilder.RoomID = urMsg.RoomID;
         replyBuilder.Result = (int)Msg_RL_ReplyReconnectUser.ReconnectResultEnum.NotExist;
         channel.Send(replyBuilder);
     } else {
         if (isFieldThread) {
             RoomThread roomThread = field_roomthread_list_[ix];
             roomThread.QueueAction(roomThread.HandleReconnectUser, urMsg, channel, handle, seq);
         } else {
             RoomThread roomThread = roomthread_list_[ix];
             roomThread.QueueAction(roomThread.HandleReconnectUser, urMsg, channel, handle, seq);
         }
     }
 }
Пример #2
0
 internal void HandleReconnectUser(Msg_LR_ReconnectUser urMsg, PBChannel channel, int handle, uint seq)
 {
     Msg_RL_ReplyReconnectUser.ReconnectResultEnum result;
     User us = GetUserByGuid(urMsg.UserGuid);
     if (null != us) {
         if ((int)UserControlState.UserDropped == us.UserControlState || !us.IsConnected()) {
             result = Msg_RL_ReplyReconnectUser.ReconnectResultEnum.Drop;
         } else {
             result = Msg_RL_ReplyReconnectUser.ReconnectResultEnum.Online;
         }
     } else {
         result = Msg_RL_ReplyReconnectUser.ReconnectResultEnum.NotExist;
     }
     Msg_RL_ReplyReconnectUser replyBuilder = new Msg_RL_ReplyReconnectUser();
     replyBuilder.UserGuid = urMsg.UserGuid;
     replyBuilder.RoomID = urMsg.RoomID;
     replyBuilder.Result = (int)result;
     channel.Send(replyBuilder);
 }
        internal void UserRelogin(ulong guid, int srcHandle)
        {
            UserInfo user = LobbyServer.Instance.UserProcessScheduler.GetUserInfo(guid);
            if (user != null) {
                if (user.CurrentState == UserState.Room) {
                    RoomInfo room = m_LobbyInfo.GetRoomByID(user.CurrentRoomID);
                    if (room != null) {
                        //向RoomServer发送消息,重新进入房间
                        Msg_LR_ReconnectUser urBuilder = new Msg_LR_ReconnectUser();
                        urBuilder.UserGuid = guid;
                        urBuilder.RoomID = user.CurrentRoomID;
                        LobbyServer.Instance.RoomSvrChannel.Send(room.RoomServerName, urBuilder);

                        LogSys.Log(LOG_TYPE.INFO, "User Restart GameClient , guid:{0}", guid);
                    } else {
                        //房间已经关闭
                        user.ResetRoomInfo();
                        user.CurrentState = UserState.Online;

                        Msg_BL_QueryUserStateResult builder = new Msg_BL_QueryUserStateResult();
                        builder.Guid = guid;
                        builder.State = (int)UserState.Online;
                        LobbyServer.Instance.UserChannel.Send(srcHandle, builder);
                    }
                }
            } else {
                Msg_BL_QueryUserStateResult builder = new Msg_BL_QueryUserStateResult();
                builder.Guid = guid;
                builder.State = (int)UserState.DropOrOffline;
                LobbyServer.Instance.UserChannel.Send(srcHandle, builder);
            }
        }