Наследование: global::ProtoBuf.IExtensible
Пример #1
0
 static public int get_m_Nickname(IntPtr l)
 {
     try {
         GameFrameworkMessage.Msg_LC_GmForbidChat self = (GameFrameworkMessage.Msg_LC_GmForbidChat)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.m_Nickname);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #2
0
 static public int constructor(IntPtr l)
 {
     try {
         GameFrameworkMessage.Msg_LC_GmForbidChat o;
         o = new GameFrameworkMessage.Msg_LC_GmForbidChat();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #3
0
 static public int set_m_Nickname(IntPtr l)
 {
     try {
         GameFrameworkMessage.Msg_LC_GmForbidChat self = (GameFrameworkMessage.Msg_LC_GmForbidChat)checkSelf(l);
         string v;
         checkType(l, 2, out v);
         self.m_Nickname = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #4
0
 static public int set_m_Result(IntPtr l)
 {
     try {
         GameFrameworkMessage.Msg_LC_GmForbidChat self = (GameFrameworkMessage.Msg_LC_GmForbidChat)checkSelf(l);
         GameFrameworkMessage.GmResultEnum        v;
         checkEnum(l, 2, out v);
         self.m_Result = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }