Пример #1
0
        private void LoadBinarySuccessCallback(string dataAssetName, byte[] dataBytes, float duration, object userData)
        {
            try
            {
                if (!m_DataProviderHelper.ReadData(m_Owner, dataAssetName, dataBytes, 0, dataBytes.Length, userData))
                {
                    throw new GameFrameworkException(Utility.Text.Format("Load data failure in data provider helper, data asset name '{0}'.", dataAssetName));
                }

                if (m_ReadDataSuccessEventHandler != null)
                {
                    ReadDataSuccessEventArgs loadDataSuccessEventArgs = ReadDataSuccessEventArgs.Create(dataAssetName, duration, userData);
                    m_ReadDataSuccessEventHandler(this, loadDataSuccessEventArgs);
                    ReferencePool.Release(loadDataSuccessEventArgs);
                }
            }
            catch (Exception exception)
            {
                if (m_ReadDataFailureEventHandler != null)
                {
                    ReadDataFailureEventArgs loadDataFailureEventArgs = ReadDataFailureEventArgs.Create(dataAssetName, exception.ToString(), userData);
                    m_ReadDataFailureEventHandler(this, loadDataFailureEventArgs);
                    ReferencePool.Release(loadDataFailureEventArgs);
                    return;
                }

                throw;
            }
        }
Пример #2
0
        /// <summary>
        /// 读取数据。
        /// </summary>
        /// <param name="dataAssetName">内容资源名称。</param>
        /// <param name="priority">加载数据资源的优先级。</param>
        /// <param name="userData">用户自定义数据。</param>
        public void ReadData(string dataAssetName, int priority, object userData)
        {
            if (m_ResourceManager == null)
            {
                throw new GameFrameworkException("You must set resource manager first.");
            }

            if (m_DataProviderHelper == null)
            {
                throw new GameFrameworkException("You must set data provider helper first.");
            }

            HasAssetResult result = m_ResourceManager.HasAsset(dataAssetName);

            switch (result)
            {
            case HasAssetResult.AssetOnDisk:
            case HasAssetResult.AssetOnFileSystem:
                m_ResourceManager.LoadAsset(dataAssetName, priority, m_LoadAssetCallbacks, userData);
                break;

            case HasAssetResult.BinaryOnDisk:
                m_ResourceManager.LoadBinary(dataAssetName, m_LoadBinaryCallbacks, userData);
                break;

            case HasAssetResult.BinaryOnFileSystem:
                int dataLength = m_ResourceManager.GetBinaryLength(dataAssetName);
                EnsureCachedBytesSize(dataLength);
                if (dataLength != m_ResourceManager.LoadBinaryFromFileSystem(dataAssetName, s_CachedBytes))
                {
                    throw new GameFrameworkException(Utility.Text.Format("Load binary '{0}' from file system with internal error.", dataAssetName));
                }

                try
                {
                    if (!m_DataProviderHelper.ReadData(m_Owner, dataAssetName, s_CachedBytes, 0, dataLength, userData))
                    {
                        throw new GameFrameworkException(Utility.Text.Format("Load data failure in data provider helper, data asset name '{0}'.", dataAssetName));
                    }

                    if (m_ReadDataSuccessEventHandler != null)
                    {
                        ReadDataSuccessEventArgs loadDataSuccessEventArgs = ReadDataSuccessEventArgs.Create(dataAssetName, 0f, userData);
                        m_ReadDataSuccessEventHandler(this, loadDataSuccessEventArgs);
                        ReferencePool.Release(loadDataSuccessEventArgs);
                    }
                }
                catch (Exception exception)
                {
                    if (m_ReadDataFailureEventHandler != null)
                    {
                        ReadDataFailureEventArgs loadDataFailureEventArgs = ReadDataFailureEventArgs.Create(dataAssetName, exception.ToString(), userData);
                        m_ReadDataFailureEventHandler(this, loadDataFailureEventArgs);
                        ReferencePool.Release(loadDataFailureEventArgs);
                        return;
                    }

                    throw;
                }

                break;

            default:
                throw new GameFrameworkException(Utility.Text.Format("Data asset '{0}' is '{1}'.", dataAssetName, result));
            }
        }