static int Refresh(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         GameFramework.ObjectList obj = (GameFramework.ObjectList)ToLua.CheckObject <GameFramework.ObjectList>(L, 1);
         obj.Refresh();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
    static int get_ChildAlignment(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            GameFramework.ObjectList           obj = (GameFramework.ObjectList)o;
            GameFramework.ObjectList.Alignment ret = obj.ChildAlignment;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index ChildAlignment on a nil value"));
        }
    }
    static int get_oneGroupCount(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            GameFramework.ObjectList obj = (GameFramework.ObjectList)o;
            int ret = obj.oneGroupCount;
            LuaDLL.lua_pushinteger(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index oneGroupCount on a nil value"));
        }
    }
    static int get_direction(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            GameFramework.ObjectList           obj = (GameFramework.ObjectList)o;
            GameFramework.ObjectList.Direction ret = obj.direction;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index direction on a nil value"));
        }
    }
    static int set_sizeY(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            GameFramework.ObjectList obj = (GameFramework.ObjectList)o;
            float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
            obj.sizeY = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index sizeY on a nil value"));
        }
    }
    static int set_ChildAlignment(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            GameFramework.ObjectList           obj  = (GameFramework.ObjectList)o;
            GameFramework.ObjectList.Alignment arg0 = (GameFramework.ObjectList.Alignment)ToLua.CheckObject(L, 2, typeof(GameFramework.ObjectList.Alignment));
            obj.ChildAlignment = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index ChildAlignment on a nil value"));
        }
    }
    static int set_oneGroupCount(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            GameFramework.ObjectList obj = (GameFramework.ObjectList)o;
            int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
            obj.oneGroupCount = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index oneGroupCount on a nil value"));
        }
    }
    static int set_direction(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            GameFramework.ObjectList           obj  = (GameFramework.ObjectList)o;
            GameFramework.ObjectList.Direction arg0 = (GameFramework.ObjectList.Direction)ToLua.CheckObject(L, 2, typeof(GameFramework.ObjectList.Direction));
            obj.direction = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index direction on a nil value"));
        }
    }
    static int get_sizeY(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            GameFramework.ObjectList obj = (GameFramework.ObjectList)o;
            float ret = obj.sizeY;
            LuaDLL.lua_pushnumber(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index sizeY on a nil value"));
        }
    }