Пример #1
0
        //-------------------------------------------------------------------------------------
        // Constructors

        public GameHost()
        {
            // Create new collections
            Textures     = new Dictionary <string, Texture2D>();
            Fonts        = new Dictionary <string, SpriteFont>();
            Models       = new Dictionary <string, Model>();
            GameObjects  = new List <GameObjectBase>();
            SoundEffects = new Dictionary <string, SoundEffect>();
            Songs        = new Dictionary <string, Song>();

            // Create other objects
            SettingsManager.Game = this;
            HighScores           = new HighScores(this);
        }
Пример #2
0
        //-------------------------------------------------------------------------------------
        // Constructors

        public GameHost()
        {
            // Create new collections
            Textures     = new Dictionary <string, Texture2D>();
            Fonts        = new Dictionary <string, SpriteFont>();
            Models       = new Dictionary <string, Model>();
            GameObjects  = new List <GameObjectBase>();
            SoundEffects = new Dictionary <string, SoundEffect>();
            Songs        = new Dictionary <string, Song>();

            // Create other objects
            SettingsManager.Game = this;
            HighScores           = new HighScores(this);

#if NETFX_CORE
            // Get a reference to the Windows 8 game window
            _window = Windows.UI.Core.CoreWindow.GetForCurrentThread();
#endif
        }