SetRedEdge() публичный Метод

public SetRedEdge ( float duration ) : void
duration float
Результат void
Пример #1
0
        private void OnDamage(int receiver, int caster, bool isNormalDamage, bool isCritical, int hpDamage, int npDamage)
        {
            if (receiver == LeaderID && caster > 0)
            {
                bool newSelect = true;
                if (null != SelectedTarget)
                {
                    EntityInfo curTarget = GetEntityById(ClientModule.Instance.SelectedTarget.TargetId);
                    if (curTarget == SelectedTarget.Target)
                    {
                        newSelect = false;
                    }
                }
                if (newSelect)
                {
                    SetLockTarget(caster);
                }
            }
            EntityInfo entity    = GetEntityById(receiver);
            EntityInfo casterNpc = GetEntityById(caster);

            while (null != casterNpc && casterNpc.SummonerId > 0)
            {
                casterNpc = GetEntityById(casterNpc.SummonerId);
                if (null != casterNpc)
                {
                    caster = casterNpc.GetId();
                }
            }
            if (null != entity)
            {
                if (hpDamage != 0)
                {
                    float hp = (float)entity.Hp / entity.GetActualProperty().HpMax;
                    Utility.EventSystem.Publish("ui_actor_hp", "ui", entity.GetId(), hp);
                    //if (receiver == LeaderID || caster == LeaderID) {
                    Utility.EventSystem.Publish("ui_show_hp_num", "ui", entity.GetId(), -hpDamage);
                    //}
                    if (caster == LeaderID)
                    {
                        EntityViewModel view = EntityController.Instance.GetEntityViewById(receiver);
                        if (view != null)
                        {
                            view.SetRedEdge(1.0f);
                        }
                    }
                }
                if (npDamage != 0)
                {
                    float mp = (float)entity.Energy / entity.GetActualProperty().EnergyMax;
                    Utility.EventSystem.Publish("ui_actor_mp", "ui", entity.GetId(), mp, -npDamage);
                    //ClientModuleUtility.EventSystem.Publish("ui_show_mp_num", "ui", entity.GetId(), -npDamage);
                }
            }
        }
 static public int SetRedEdge(IntPtr l)
 {
     try {
         GameFramework.EntityViewModel self = (GameFramework.EntityViewModel)checkSelf(l);
         System.Single a1;
         checkType(l, 2, out a1);
         self.SetRedEdge(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }