Пример #1
0
        public override void Draw(IDrawContext drawContext, DrawingLayer drawingLayer)
        {
            var finalFrom = drawingLayer.CameraMode == CameraMode.Fix ? this.FromVector : this.FromVector
                .Scale(drawContext.Camera.ZoomFactor)
                .Translate(drawContext.Camera.GetSceneTranslationVector(drawingLayer.ParallaxScrollingVector));

            var finalTo = drawingLayer.CameraMode == CameraMode.Fix ? this.ToVector : this.ToVector
                .Scale(drawContext.Camera.ZoomFactor)
                .Translate(drawContext.Camera.GetSceneTranslationVector(drawingLayer.ParallaxScrollingVector));

            var zoom = drawingLayer.CameraMode == CameraMode.Fix ? 1.0f : this.Width * drawContext.Camera.ZoomFactor;

            //var finalWidth = this.width * camera.ZoomFactor;
            //var angle = (float)Math.Atan2(finalTo.Y - finalFrom.Y, finalTo.X - finalFrom.X);
            //var length = Vector.Distance(finalFrom, finalTo);

            var param = new DrawLineParams
            {
                VectorFrom = finalFrom,
                VectorTo = finalTo,
                Width = zoom,
                Color = this.Color
            };

            drawContext.DrawLine(param);

            //spriteBatch.Draw(this.blank, finalFrom, null, this.color, angle, Vector.Zero,
            //    new Vector(length, finalWidth), SpriteEffects.None, 0);
        }
        public static DrawingLayer DrawingLayerFromXml(XElement layerElement)
        {
            var name = layerElement.Attribute("name").Value;
            var layer = new DrawingLayer(name);
            XmlRepository.BaseFromXml(layer, layerElement);

            foreach (var element in layerElement.Element("Elements").Elements())
            {
                switch (element.Name.ToString())
                {
                    case "TextElement":
                        layer.AddElement(TextElementFromXml(element));
                        break;
                    case "LineElement":
                        layer.AddElement(LineElementFromXml(element));
                        break;
                    case "PolygonElement":
                        layer.AddElement(PolygonElementFromXml(element));
                        break;
                    default:
                        throw new NotImplementedException(element.Name + " is not implemented yet.");
                }
            }

            return layer;
        }
Пример #3
0
        public override void Draw(IDrawContext drawContext, DrawingLayer drawingLayer)
        {
            var topLeft = new Vector(this.x, this.y);
            var topRight = new Vector(this.x + this.width, this.y);
            var bottomLeft = new Vector(this.x, this.y + this.height);
            var bottomRight = new Vector(this.x + this.width, this.y + this.height);

            this.DrawLine(drawContext, drawingLayer, topLeft, topRight, this.LineWidth, this.Color);
            this.DrawLine(drawContext, drawingLayer, topRight, bottomRight, this.LineWidth, this.Color);
            this.DrawLine(drawContext, drawingLayer, bottomRight, bottomLeft, this.LineWidth, this.Color);
            this.DrawLine(drawContext, drawingLayer, bottomLeft, topLeft, this.LineWidth, this.Color);
        }
Пример #4
0
        protected override Scene CreateScene()
        {
            var scene = new Scene("Tiled") { UseLinearSampler = false };
            scene.Add(new ColorLayer("Background", Color.CornflowerBlue));

            var tiledFile = TiledFile.LoadScalable(@"Tiled\untitled.tmx", this.ResourceManager);
            this.tileLayers = tiledFile.TileLayers.ToList();
            scene.AddRange(this.tileLayers);

            var drawingLayer = new DrawingLayer("ObjectLayer");
            foreach (var tiledObject in tiledFile.ObjectLayers.First().TiledObjects)
                drawingLayer.AddRectangle(tiledObject.Position.X, tiledObject.Position.Y, 10, 10, 2, Color.Red);

            scene.Add(drawingLayer);

            return scene;
        }
        protected void DrawLine(IDrawContext drawContext, DrawingLayer drawingLayer, Vector fromVector, Vector toVector, int width, Color color)
        {
            var finalFrom = fromVector
                .Scale(drawContext.Camera.ZoomFactor)
                .Translate(drawContext.Camera.GetSceneTranslationVector(drawingLayer.ParallaxScrollingVector));

            var finalTo = toVector
                .Scale(drawContext.Camera.ZoomFactor)
                .Translate(drawContext.Camera.GetSceneTranslationVector(drawingLayer.ParallaxScrollingVector));

            var param = new DrawLineParams
            {
                VectorFrom = finalFrom,
                VectorTo = finalTo,
                Width = width * drawContext.Camera.ZoomFactor,
                Color = color
            };

            drawContext.DrawLine(param);
        }
Пример #6
0
        public override void Draw(IDrawContext drawContext, DrawingLayer drawingLayer)
        {
            var finalText = this.Parameters != null ? string.Format(this.Text, this.Parameters) : this.Text;
            var finalZoomFactor = drawingLayer.CameraMode == CameraMode.Fix ? 1.0f : drawContext.Camera.ZoomFactor;
            var finalVector = drawingLayer.CameraMode == CameraMode.Fix
                ? this.Position
                : this.Position
                    .Scale(drawContext.Camera.ZoomFactor)
                    .Translate(drawContext.Camera.GetSceneTranslationVector(drawingLayer.ParallaxScrollingVector));

            var param = new DrawStringParams
            {
                Text = finalText,
                Vector = finalVector,
                ZoomFactor = finalZoomFactor,
                DrawingFont = this.DrawingFont,
                Color = this.Color
            };

            drawContext.DrawString(param);
        }
 public abstract void Draw(IDrawContext drawContext, DrawingLayer drawingLayer);
 public static XElement ToXml(DrawingLayer drawingLayer)
 {
     return new XElement("DrawingLayer", XmlRepository.LayerBaseToXml(drawingLayer),
         new XElement("Elements",
             drawingLayer.Elements.Select(ToXml)));
 }
Пример #9
0
        protected override Scene CreateScene()
        {
            var scene = new Scene("HubScene");
            scene.Add(new ColorLayer("Background", Color.CornflowerBlue));

            var font = this.ResourceManager.GetDrawingFont(@"Sandbox\SpriteFont1");

            var hubMap = new DrawingLayer("HubMap");

            this.sandboxRectangle = hubMap.AddRectangle(10, 10, 200, 200, 1, Color.White);
            this.shootEmUpRectangle = hubMap.AddRectangle(220, 10, 200, 200, 1, Color.White);
            this.tiledRectangle = hubMap.AddRectangle(10, 230, 200, 200, 1, Color.White);
            this.touchRectangle = hubMap.AddRectangle(220, 230, 200, 200, 1, Color.White);
            //hubMap.AddRectangle(10, 230, 200, 200, 1, Color.White);
            //hubMap.AddRectangle(220, 230, 200, 200, 1, Color.White);

            hubMap.AddText(font, "1 - Sandbox sample", new Vector(20, 210), Color.White);
            hubMap.AddText(font, "2 - ShootEmUp sample", new Vector(220, 210), Color.White);
            hubMap.AddText(font, "3 - Tiled sample", new Vector(20, 430), Color.White);
            hubMap.AddText(font, "4 - Touch sample", new Vector(220, 430), Color.White);

            scene.Add(hubMap);

            scene.Add(new MouseCursor(this.InputConfiguration.CreateMouseTracking(this.Camera)));

            return scene;
        }
Пример #10
0
        private DrawingLayer CreateButtonLayer()
        {
            var font = this.ResourceManager.GetDrawingFont(@"Sandbox\SpriteFont1");

            var drawingMap = new DrawingLayer("Button");

            this.visualBackButtonElement = drawingMap.AddRectangle(this.visualBackButton.Rectangle, 2, Color.Blue);
            drawingMap.AddText(font, "Back", this.visualBackButton.Rectangle.Location.Translate(10, 10), Color.White);

            return drawingMap;
        }
Пример #11
0
 public override void Draw(IDrawContext drawContext, DrawingLayer drawingLayer)
 {
     this.Vertices.ForEachPair((x, y) => this.DrawLine(drawContext, drawingLayer, x, y, this.Width, this.Color));
 }
Пример #12
0
        private DrawingLayer CreateHexLayerTestDistance()
        {
            var layer = new DrawingLayer("Hex drawing test");
            var font = this.ResourceManager.GetDrawingFont(@"Sandbox\SpriteFont1");
            var hexMap = HexGrid.CreateHexMap(30, 9);
            foreach (var hex in hexMap.Hexes)
            {
                var distance = HexGrid.HexDistance(hexMap[4, 5], hex);

                var color = distance == 1
                    ? new Color(0, 255, 0, 255)
                    : distance == 2
                        ? new Color(0, 192, 0, 255)
                        : distance == 3
                            ? new Color(0, 128, 0, 255)
                            : distance == 4
                                ? new Color(0, 64, 0, 255)
                                : distance == 5
                                    ? new Color(128, 0, 128, 255)
                                    : Color.Red;

                layer.AddPolygone(3, color, hex.GetVertices());

                var text = string.Format("{0},{1}", hex.Position.X - 4, hex.Position.Y - 5 + (hex.Position.X % 2) * .5);
                var measure = font.MeasureString(text);

                layer.AddText(font, text, hex.Center - (measure / 2.0f), Color.Yellow);
            }

            this.layer = layer;

            return layer;
        }