/// <summary> /// 打开编辑窗口 /// </summary> /// <param name="fileName">文件名</param> /// <param name="position">位置</param> public static void OpenWindow(string fileName, Vector2 position) { m_fileName = fileName; m_tableProcessor = DataTableGenerator.CreateDataTableProcessor(fileName); if (!DataTableGenerator.CheckRawData(m_tableProcessor, fileName)) { Debug.LogError(Utility.Text.Format("Check raw data failure. DataTableName='{0}'", fileName)); return; } LoadDataTable(); Rect rect = new Rect(DataTableEditorLaunchWindow.WindowRect); rect.position = position; var window = DataTableEditorWindow.GetWindowWithRect <DataTableEditorWindow>(rect, true, DataTableEditorConfig.GetConfig().WindowTitle); window.position = rect; window.minSize = new Vector2(m_tableProcessor.RawColumnCount * (TextFieldWidth + 4) + 5, m_tableProcessor.RawRowCount * (TextFieldHeight + 2) + 215); window.maxSize = new Vector2(m_tableProcessor.RawColumnCount * (TextFieldWidth + 4) + 5, m_tableProcessor.RawRowCount * (TextFieldHeight + 2) + 215); window.ShowUtility(); }
public static void GenerateDataTables(List <GameFramework.DataTableTools.DataTableGenerateWindow.DataTableName> dataTableNames) { foreach (var dataTable in dataTableNames) { if (!dataTable.IsOn) { continue; } DataTableProcessor dataTableProcessor = DataTableGenerator.CreateDataTableProcessor(dataTable.Name); if (!DataTableGenerator.CheckRawData(dataTableProcessor, dataTable.Name)) { Debug.LogError(Utility.Text.Format("Check raw data failure. DataTableName='{0}'", dataTable.Name)); break; } DataTableGenerator.GenerateDataFile(dataTableProcessor, dataTable.Name); DataTableGenerator.GenerateCodeFile(dataTableProcessor, dataTable.Name); } AssetDatabase.Refresh(); }