public SpriteImage(string fileName, Color alfaColor) { ImageInformation imageInfo = TextureLoader.ImageInformationFromFile(fileName); this.size = new Size(imageInfo.Width, imageInfo.Height); this.texture = TextureLoader.FromFile( Game.renderDevice, fileName, 0, 0, 1, Usage.None, Format.Unknown, Pool.Managed, Filter.None, Filter.None, alfaColor.ToArgb() ); }