Пример #1
0
        //TODO:
        //make functions for IsAnyKeysPressed() and IsAllKeysPressed()
        //they should accept params of keys
        public bool GetKey(GameKeys KeyToFind, InputDeviceManagerAccess.ControllerIdType CurrControllerId)
        {
            bool RetVal = false;

            if (this._TypeOfDevice == InputDeviceAccess.TypeOfDevices.Keyboard)
            {
                foreach (DirectInput.Key a in this.PressedKeys)
                {
                    if ((DirectInput.Key) this.KeyTable[CurrControllerId.DeviceUserId - 1][KeyToFind] == a)
                    {
                        RetVal = true;
                        break;
                    }
                }
            }
            else if (this._TypeOfDevice == InputDeviceAccess.TypeOfDevices.Gamepad)
            {
                byte[] ButtonStatus;
                int[]  HatStatus;

                //Check hats and axis
                if (KeyToFind >= InputDeviceAccess.GameKeys.Up && KeyToFind <= InputDeviceAccess.GameKeys.Right)
                {
                    HatStatus = this.device.CurrentJoystickState.GetPointOfView();
                    int PressedKeyValue = (int)(this.KeyTable[CurrControllerId.DeviceUserId - 1][KeyToFind]);
                    switch (KeyToFind)
                    {
                    case (InputDeviceAccess.GameKeys.Up):
                        if (HatStatus[0] == 0 || HatStatus[0] == 4500 || HatStatus[0] == 31500)
                        {
                            RetVal = true;
                        }
                        break;

                    case (InputDeviceAccess.GameKeys.Left):
                        if (HatStatus[0] == 27000 || HatStatus[0] == 31500 || HatStatus[0] == 22500)
                        {
                            RetVal = true;
                        }
                        break;

                    case (InputDeviceAccess.GameKeys.Right):
                        if (HatStatus[0] == 9000 || HatStatus[0] == 4500 || HatStatus[0] == 13500)
                        {
                            RetVal = true;
                        }
                        break;

                    case (InputDeviceAccess.GameKeys.Down):
                        if (HatStatus[0] == 18000 || HatStatus[0] == 22500 || HatStatus[0] == 13500)
                        {
                            RetVal = true;
                        }
                        break;
                    }
                }
                //Check buttons
                else if (KeyToFind == InputDeviceAccess.GameKeys.Attack)
                {
                    ButtonStatus = this.device.CurrentJoystickState.GetButtons();
                    int PressedKeyValue = (int)(this.KeyTable[CurrControllerId.DeviceUserId - 1][KeyToFind]);
                    if (ButtonStatus[PressedKeyValue] > 0)
                    {
                        RetVal = true;
                    }
                }
            }

            return(RetVal);
        }
Пример #2
0
 public void SetInputDevices(InputDeviceManagerAccess NewParentInputDeviceManager, InputDeviceManagerAccess.ControllerIdType NewControllerId)
 {
     this.ParentInputDeviceManager = NewParentInputDeviceManager;
     this.ControllerId             = NewControllerId;
 }