public void Update(Camera activeCamera, List <EnvironmentObject> objects, int mouseXDif, int mouseYDif) { Vector3 tempCameraMoveDirection = new Vector3(); activeCamera.Update(objects, mouseXDif, mouseYDif, tempCameraMoveDirection); Frame temp = activeCamera.GetFrame(); if (cameraView.Ready) { cameraView.CurrentFrame = temp.Copy(); } }