public virtual void Draw(SpriteBatch spriteBatch, AController controller) { if (InGameMenu.Visible) { spriteBatch.Begin(); InGameMenu.Draw(spriteBatch); spriteBatch.End(); } spriteBatch.Begin(); Toast.Draw(spriteBatch); spriteBatch.End(); }
public virtual void Draw(SpriteBatch spriteBatch, GameTime gameTime, AController controller) { }
public abstract void Draw(RenderWindow context, AController controller);