Пример #1
0
        static void Main(string[] args)
        {
            SnakeGame s = new SnakeGame();

            s.Construct(50, 50, 10, 10, 30);

            s.Start();
        }
Пример #2
0
        static void Main(string[] args)
        {
            // Create an instance
            SnakeGame s = new SnakeGame();

            // Construct the game
            s.Construct(50, 50, 10, 10, 30);

            // Start the game
            s.Start();
        }
Пример #3
0
        public SnakeDirection GetNextDirection(SnakeDirection currentDirection)
        {
            if (currentDirection == SnakeDirection.Up &&
                _myHeadPosition.Y < _wallDistanceThreshold)
            {
                return(SnakeDirection.Left);
            }

            if (currentDirection == SnakeDirection.Right &&
                _myHeadPosition.X > _width - _wallDistanceThreshold)
            {
                return(SnakeDirection.Up);
            }

            if (currentDirection == SnakeDirection.Down &&
                _myHeadPosition.Y > _width - _wallDistanceThreshold)
            {
                return(SnakeDirection.Right);
            }

            if (currentDirection == SnakeDirection.Left &&
                _myHeadPosition.X < _wallDistanceThreshold)
            {
                return(SnakeDirection.Down);
            }

            Tuple <int, int> foodCoord = SnakeGame.getFoodCoord();
            int foodX = foodCoord.Item1;
            int foodY = foodCoord.Item2;

            if (currentDirection == SnakeDirection.Up &&
                _myHeadPosition.Y == foodY && _myHeadPosition.X < foodX)
            {
                return(SnakeDirection.Right);
            }
            else if (currentDirection == SnakeDirection.Up &&
                     _myHeadPosition.Y == foodY && _myHeadPosition.X > foodX)
            {
                return(SnakeDirection.Left);
            }

            else if (currentDirection == SnakeDirection.Right &&
                     _myHeadPosition.X == foodX && _myHeadPosition.Y > foodY)
            {
                return(SnakeDirection.Up);
            }
            else if (currentDirection == SnakeDirection.Right &&
                     _myHeadPosition.X == foodX && _myHeadPosition.Y < foodY)
            {
                return(SnakeDirection.Down);
            }
            else if (currentDirection == SnakeDirection.Left &&
                     _myHeadPosition.X == foodX && _myHeadPosition.Y < foodY)
            {
                return(SnakeDirection.Down);
            }
            else if (currentDirection == SnakeDirection.Left &&
                     _myHeadPosition.X == foodX && _myHeadPosition.Y > foodY)
            {
                return(SnakeDirection.Up);
            }
            else if (currentDirection == SnakeDirection.Down &&
                     _myHeadPosition.Y == foodY && _myHeadPosition.X < foodX)
            {
                return(SnakeDirection.Right);
            }
            else if (currentDirection == SnakeDirection.Down &&
                     _myHeadPosition.Y == foodY && _myHeadPosition.X > foodX)
            {
                return(SnakeDirection.Left);
            }
            return(currentDirection);
        }