public void SetupCamera()
 {
     camera_ = new CarCamera(20f, 0.02f, MathHelper.PiOver4 / 2, 1.33f, 0.1f, 1000f, new Vector3(0f, 10f, 10f), Vector3.Zero, Vector3.Up);
     cameraState_.AddLast(CameraState.TopDown);
     cameraState_.AddLast(CameraState.Dynamic);
     cameraState_.AddLast(CameraState.Reverse);
     cameraState_.AddLast(CameraState.Chase);
 }
 public void SetupCamera()
 {
     camera_ = new CarCamera(20f, 0.02f, MathHelper.PiOver4 / 2, 1.33f, 0.1f, 1000f, new Vector3(0f, 10f, 10f), Vector3.Zero, Vector3.Up);
     cameraState_.AddLast(CameraState.TopDown);
     cameraState_.AddLast(CameraState.Dynamic);
     cameraState_.AddLast(CameraState.Reverse);
     cameraState_.AddLast(CameraState.Chase);
 }