Пример #1
0
        public GDEAnimData ShallowClone()
        {
            string      newKey   = Guid.NewGuid().ToString();
            GDEAnimData newClone = new GDEAnimData(newKey);

            newClone.isRare        = isRare;
            newClone.skeletonIndex = skeletonIndex;
            newClone.body          = body;
            newClone.eyes          = eyes;
            newClone.faceother     = faceother;
            newClone.hair          = hair;
            newClone.handR         = handR;
            newClone.head          = head;
            newClone.hips          = hips;
            newClone.L_hand_a      = L_hand_a;
            newClone.L_hand_b      = L_hand_b;
            newClone.L_hand_c      = L_hand_c;
            newClone.L_jiao        = L_jiao;
            newClone.L_leg_a       = L_leg_a;
            newClone.L_leg_b       = L_leg_b;
            newClone.liuhai        = liuhai;
            newClone.R_leg_a       = R_leg_a;
            newClone.R_leg_b       = R_leg_b;
            newClone.skinName      = skinName;

            return(newClone);
        }
Пример #2
0
        public void Reset_AnimData()
        {
            GDEDataManager.ResetToDefault(_key, AnimDataKey);

            Dictionary <string, object> dict;

            GDEDataManager.Get(_key, out dict);

            string customDataKey;

            dict.TryGetString(AnimDataKey, out customDataKey);
            _AnimData = new GDEAnimData(customDataKey);

            AnimData.ResetAll();
        }
Пример #3
0
        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _locked              = GDEDataManager.GetBool(_key, lockedKey, _locked);
            _lv                  = GDEDataManager.GetInt(_key, lvKey, _lv);
            _status              = GDEDataManager.GetInt(_key, statusKey, _status);
            _hashCode            = GDEDataManager.GetInt(_key, hashCodeKey, _hashCode);
            _battleForce         = GDEDataManager.GetInt(_key, battleForceKey, _battleForce);
            _hpPropAdd           = GDEDataManager.GetInt(_key, hpPropAddKey, _hpPropAdd);
            _exp                 = GDEDataManager.GetInt(_key, expKey, _exp);
            _mpPropAdd           = GDEDataManager.GetInt(_key, mpPropAddKey, _mpPropAdd);
            _tpPropAdd           = GDEDataManager.GetInt(_key, tpPropAddKey, _tpPropAdd);
            _starNumUpgradeTimes = GDEDataManager.GetInt(_key, starNumUpgradeTimesKey, _starNumUpgradeTimes);
            _index               = GDEDataManager.GetInt(_key, indexKey, _index);
            _wakeNum             = GDEDataManager.GetInt(_key, wakeNumKey, _wakeNum);
            _nameBeforeId        = GDEDataManager.GetInt(_key, nameBeforeIdKey, _nameBeforeId);
            _Likability          = GDEDataManager.GetInt(_key, LikabilityKey, _Likability);
            _teamPos             = GDEDataManager.GetInt(_key, teamPosKey, _teamPos);
            _likability          = GDEDataManager.GetInt(_key, likabilityKey, _likability);
            _Fatigue             = GDEDataManager.GetInt(_key, FatigueKey, _Fatigue);
            _TeamOrder           = GDEDataManager.GetInt(_key, TeamOrderKey, _TeamOrder);
            _sex                 = GDEDataManager.GetInt(_key, sexKey, _sex);
            _skillLevel          = GDEDataManager.GetInt(_key, skillLevelKey, _skillLevel);
            _teamIdBelongTo      = GDEDataManager.GetString(_key, teamIdBelongToKey, _teamIdBelongTo);
            _id                  = GDEDataManager.GetString(_key, idKey, _id);

            _equipHelmet       = GDEDataManager.GetCustom(_key, equipHelmetKey, _equipHelmet);
            _equipBreastplate  = GDEDataManager.GetCustom(_key, equipBreastplateKey, _equipBreastplate);
            _equipGardebras    = GDEDataManager.GetCustom(_key, equipGardebrasKey, _equipGardebras);
            _equipLegging      = GDEDataManager.GetCustom(_key, equipLeggingKey, _equipLegging);
            _jewelry0          = GDEDataManager.GetCustom(_key, jewelry0Key, _jewelry0);
            _jewelry1          = GDEDataManager.GetCustom(_key, jewelry1Key, _jewelry1);
            _RoleAttritubeList = GDEDataManager.GetCustom(_key, RoleAttritubeListKey, _RoleAttritubeList);
            _equipWeapon       = GDEDataManager.GetCustom(_key, equipWeaponKey, _equipWeapon);
            _a_skillOmega      = GDEDataManager.GetCustom(_key, a_skillOmegaKey, _a_skillOmega);
            _a_skill0          = GDEDataManager.GetCustom(_key, a_skill0Key, _a_skill0);
            _a_skill1          = GDEDataManager.GetCustom(_key, a_skill1Key, _a_skill1);
            _ItemInfo          = GDEDataManager.GetCustom(_key, ItemInfoKey, _ItemInfo);
            _AnimData          = GDEDataManager.GetCustom(_key, AnimDataKey, _AnimData);
        }
Пример #4
0
        public override void LoadFromDict(string dataKey, Dictionary <string, object> dict)
        {
            _key = dataKey;

            if (dict == null)
            {
                LoadFromSavedData(dataKey);
            }
            else
            {
                dict.TryGetBool(lockedKey, out _locked);
                dict.TryGetInt(lvKey, out _lv);
                dict.TryGetInt(statusKey, out _status);
                dict.TryGetInt(hashCodeKey, out _hashCode);
                dict.TryGetInt(battleForceKey, out _battleForce);
                dict.TryGetInt(hpPropAddKey, out _hpPropAdd);
                dict.TryGetInt(expKey, out _exp);
                dict.TryGetInt(mpPropAddKey, out _mpPropAdd);
                dict.TryGetInt(tpPropAddKey, out _tpPropAdd);
                dict.TryGetInt(starNumUpgradeTimesKey, out _starNumUpgradeTimes);
                dict.TryGetInt(indexKey, out _index);
                dict.TryGetInt(wakeNumKey, out _wakeNum);
                dict.TryGetInt(nameBeforeIdKey, out _nameBeforeId);
                dict.TryGetInt(LikabilityKey, out _Likability);
                dict.TryGetInt(teamPosKey, out _teamPos);
                dict.TryGetInt(likabilityKey, out _likability);
                dict.TryGetInt(FatigueKey, out _Fatigue);
                dict.TryGetInt(TeamOrderKey, out _TeamOrder);
                dict.TryGetInt(sexKey, out _sex);
                dict.TryGetInt(skillLevelKey, out _skillLevel);
                dict.TryGetString(teamIdBelongToKey, out _teamIdBelongTo);
                dict.TryGetString(idKey, out _id);

                string customDataKey;
                dict.TryGetString(equipHelmetKey, out customDataKey);
                _equipHelmet = new GDEEquipmentData(customDataKey);
                dict.TryGetString(equipBreastplateKey, out customDataKey);
                _equipBreastplate = new GDEEquipmentData(customDataKey);
                dict.TryGetString(equipGardebrasKey, out customDataKey);
                _equipGardebras = new GDEEquipmentData(customDataKey);
                dict.TryGetString(equipLeggingKey, out customDataKey);
                _equipLegging = new GDEEquipmentData(customDataKey);
                dict.TryGetString(jewelry0Key, out customDataKey);
                _jewelry0 = new GDEEquipmentData(customDataKey);
                dict.TryGetString(jewelry1Key, out customDataKey);
                _jewelry1 = new GDEEquipmentData(customDataKey);
                dict.TryGetString(RoleAttritubeListKey, out customDataKey);
                _RoleAttritubeList = new GDERoleAttritubeData(customDataKey);
                dict.TryGetString(equipWeaponKey, out customDataKey);
                _equipWeapon = new GDEEquipmentData(customDataKey);
                dict.TryGetString(a_skillOmegaKey, out customDataKey);
                _a_skillOmega = new GDEASkillData(customDataKey);
                dict.TryGetString(a_skill0Key, out customDataKey);
                _a_skill0 = new GDEASkillData(customDataKey);
                dict.TryGetString(a_skill1Key, out customDataKey);
                _a_skill1 = new GDEASkillData(customDataKey);
                dict.TryGetString(ItemInfoKey, out customDataKey);
                _ItemInfo = new GDEItemData(customDataKey);
                dict.TryGetString(AnimDataKey, out customDataKey);
                _AnimData = new GDEAnimData(customDataKey);
                LoadFromSavedData(dataKey);
            }
        }
Пример #5
0
        public GDEAnimData DeepClone()
        {
            GDEAnimData newClone = ShallowClone();

            return(newClone);
        }