Пример #1
0
 public void DrawUI(SpriteBatch Target, Camera cam)
 {
     if (Visible)
     {
         UI_UnitInfo.Position = new Vector2(CoordsConvert.WorldToWindowCoords(Position, cam).X + (FrameSize.X * cam.Zoom - UI_UnitInfo.Texture.Width) / 2, CoordsConvert.WorldToWindowCoords(Position + FrameSize, cam).Y);
         UI_UnitInfo.Draw(Target);
     }
 }
Пример #2
0
 public void CreatePathArrows(List <Point> Path, Camera cam)
 {
     PathFindingArrows = new List <Arrow>();
     if (Path != null)
     {
         PathFindingArrows = new List <Arrow>();
         for (var i = 0; i < Path.Count - 1; i++)
         {
             var tmpVectStart = CoordsConvert.WorldToWindowCoords(GetTileCenterByIJ(Path[i].X, Path[i].Y), cam);
             var tmpVectStop  = CoordsConvert.WorldToWindowCoords(GetTileCenterByIJ(Path[i + 1].X, Path[i + 1].Y), cam);
             PathFindingArrows.Add(new Arrow(tmpVectStart, tmpVectStop, ArrowSegment, ArrowEndSegment, 0.4f + i * 0.001f));
             PathFindingArrows.Last().Scale = 0.5f;
         }
     }
 }
Пример #3
0
 static public Vector2 MouseToWorldCoords(Camera camera)
 {
     return(CoordsConvert.WindowToWorldCoords(new Vector2(X, Y), camera));
 }