Пример #1
0
        public int Update(NetworkInterface MasterNI)
        {
            NameEdit.Update();
            PassEdit.Update();
            Br.UpdateAnims();
            if (Login.Update() == ButtonStates.CLICKED)
            {
                //DONE: Запрос на сервер
                IsRegistration  = false;
                IsRequestSended = false;
                MasterNI.ConnectTo(Config.ServerIP);
                Log.SendMessage("Подключение к мастер-серверу");

                ShowConnectingState();
            }
            else
            if (Register.Update() == ButtonStates.CLICKED)
            {
                //DONE: Запрос на сервер
                IsRegistration  = true;
                IsRequestSended = false;
                MasterNI.ConnectTo(Config.ServerIP);
                Log.SendMessage("Подключение к мастер-серверу");

                ShowConnectingState();
            }

            if (IsConnectingState)
            {
                Connecting_Icon.RotateOn(0.01f);

                if (MasterNI.IsConnected)
                {
                    if (IsRequestSended)
                    {
                        string[] command = null;
                        CommandParser.UpdateMasterServer(out command);
                        if (command != null)
                        {
                            IsRequestSended = false;
                            if (command[0] == "OK")
                            {
                                if (IsRegistration)
                                {
                                    SetText("Успешно зарегестрирован");
                                    ShowNormalState();
                                    MasterNI.Disconnect();
                                }
                                else
                                {
                                    ShowNormalState();
                                    _PlayerName  = command[1];
                                    _PlayerMoney = Convert.ToInt32(command[2]);
                                    Hide(true);
                                    return(1);
                                }
                            }
                            else
                            if (command[0] == "ERROR")
                            {
                                SetErrorText(Convert.ToInt32(command[1]));
                                ShowNormalState();
                                MasterNI.Disconnect();
                            }
                        }
                    }
                    else
                    {
                        IsRequestSended = true;
                        if (IsRegistration)
                        {
                            CommandParser.SendCommandToMasterServer(new string[] { "REGISTER", NameEdit.Text, PassEdit.Text });
                        }
                        else
                        {
                            CommandParser.SendCommandToMasterServer(new string[] { "LOGIN", NameEdit.Text, PassEdit.Text });
                        }
                    }
                }
                else
                {
                    if (MasterNI.IsError)
                    {
                        SetErrorText(ServerErrors.Length - 1);
                        IsRequestSended = false;
                        ShowNormalState();
                        MasterNI.Disconnect();
                    }
                }
            }
            return(0);
        }
Пример #2
0
        public void Update(GameMenu Menu)
        {
            UpdateGameObjects(Menu);

            //Window.Title = Convert.ToString(Hand.Cards[0].Layer) + " " + Convert.ToString(Hand.Cards[1].Layer) + " " + Convert.ToString(Hand.Cards[2].Layer);

            // TODO: Add your update logic here
            //Window.Title = Convert.ToString(Mouse.GetState().X) + "||" + Convert.ToString(Mouse.GetState().Y);
            //Window.Title = Convert.ToString(ScreenWidth) + "||" + Convert.ToString(ScreenHeight);
            //Window.Title = Convert.ToString(Mouse.GetState().X) + "||" + Convert.ToString(Mouse.GetState().Y) + "|---|" + Convert.ToString(arrow.EndPoint.X) + "||" + Convert.ToString(arrow.EndPoint.Y) + "|---|" + Convert.ToString(arrow._Rotation);
            watch.Stop();
            //Window.Title = CoordsConvert.WindowToWorldCoords(new Vector2(Mouse.GetState().X, Mouse.GetState().Y), cam).ToString();
            //if (MouseControl.IsLeftBtnClicked)
            //    Window.Title = "Left";
            //if (MouseControl.IsRightBtnClicked)
            //    Window.Title = "Right";
            //Window.Title = Hand.IsClick.ToString();
            //Window.Title = Map.Tiles[0][0].NotSelectedFrame.ToString() + " || " + Map.Tiles[1][0].NotSelectedFrame.ToString();

            /*PathFindingTest*/
            //            var Til = Map.GetTileIJByCoords(new Vector2(MouseControl.X, MouseControl.Y));
            //            List<Point> LastList = null;
            //            if (Til != null)
            //            {
            //                int PL;
            //                var TmpList = Map.PathFinding(1, 0, Til[0], Til[1], out PL);
            //                Map.CreatePathArrows(TmpList);
            //                if (TmpList != LastList)
            //                {
            //                    LastList = new List<Point>(TmpList);
            //                    Window.Title = PL.ToString();
            //                }
            //            }
            /*PathFindingTest End*/
            watch.Reset();
            UpdateCamera();
            //cam.Position += new Vector2(0.5f, 0.5f);
            //cam.Zoom = 0.25f;
            //cam.Rotation -= 0.01f;

            string[] CN;
            CommandParser.UpdateGameServer(out CN);
            if (CN != null)
            {
                if (CN[0] == "WIN")
                {
                    IsPlayerTurn = false;
                    UI.SetEndGame(true);
                }
                else
                if (CN[0] == "LOSE" || CN[0] == "DRAW")
                {
                    IsPlayerTurn = false;
                    UI.SetEndGame(false);
                }
                else
                if (CN[0] == "REPLACE")
                {
                    if (CN.Length == 1)
                    {
                        UI.ReplaceCards(null);
                    }
                    else
                    {
                        var CardsToReplace = new int[CN.Length - 1];
                        for (var i = 1; i < CN.Length; i++)
                        {
                            CardsToReplace[i - 1] = Convert.ToInt32(CN[i]);
                        }
                        UI.ReplaceCards(CardsToReplace);
                    }
                }
                else
                if (CN[0] == "START")
                {
                    UI.IterationReset();
                }
                else
                if (CN[0] == "TURN")
                {
                    foreach (var Tiles in Map.GetMap())
                    {
                        foreach (var Tile in Tiles)
                        {
                            if (Tile != null)
                            {
                                if (Tile.UnitOnTile != null)
                                {
                                    Tile.UnitOnTile.MovePointsLeft = Tile.UnitOnTile.Speed;
                                    Tile.UnitOnTile.CanAttack      = true;
                                }
                            }
                        }
                    }
                    if (CN[1] == "ENEMY")
                    {
                        UI.SetEnemyTurn();
                        UI.Opponent_Points = Convert.ToInt32(CN[2]);
                        IsPlayerTurn       = false;
                    }
                    else
                    {
                        var CardsToChoose = new int[CN.Length - 4];
                        UI.Player_Points = Convert.ToInt32(CN[2]);
                        UI.Player_Money  = Convert.ToInt32(CN[3]);
                        if (UI.Player_Money_Inc < 10)
                        {
                            UI.Player_Money_Inc += 1;
                        }
                        for (var i = 4; i < CN.Length; i++)
                        {
                            CardsToChoose[i - 4] = Convert.ToInt32(CN[i]);
                        }
                        UI.SetPlayerTurn(Convert.ToInt32(CN[1]), CardsToChoose);
                        IsPlayerTurn = true;
                    }
                }
                else
                if (CN[0] == "CHOOSE")
                {
                    if (CN[1] == "OK")
                    {
                        UI.ChooseCards(Hand);
                    }
                }
                else
                if (CN[0] == "SPAWN")
                {
                    if (IsPlayerTurn)
                    {
                        SetPlayerTurn();
                        UI.Player_Money -= GameContent.UnitCards[Convert.ToInt32(CN[2])].Cost;
                        Hand.CalculateCardPosition(20, true);
                    }
                    if (CN[1] == "ALLIED")
                    {
                        Map.GetTile(Convert.ToInt32(CN[3]), Convert.ToInt32(CN[4])).SpawnUnit(new Unit(Vector2.Zero, GameContent.UnitCards[Convert.ToInt32(CN[2])].UnitTexture, GameContent.UI_Info_Allied, GameContent.UI_InfoFont, Color.White, 392, 20, GameContent.UnitCards[Convert.ToInt32(CN[2])].Name, GameContent.UnitCards[Convert.ToInt32(CN[2])].Speed, GameContent.UnitCards[Convert.ToInt32(CN[2])].Damage, GameContent.UnitCards[Convert.ToInt32(CN[2])].HP, GameContent.UnitCards[Convert.ToInt32(CN[2])].Armor, GameContent.UnitCards[Convert.ToInt32(CN[2])].AttackRadius, Side.PLAYER, GameContent.UnitCards[Convert.ToInt32(CN[2])].UnitAttackScript, UnitAttEngine, new Point(Convert.ToInt32(CN[3]), Convert.ToInt32(CN[4])), new Animation(8, 17, false), 0.4f), PlayerSide, Map.UI_VisibleState);
                    }
                    else
                    {
                        Map.GetTile(Convert.ToInt32(CN[3]), Convert.ToInt32(CN[4])).SpawnUnit(new Unit(Vector2.Zero, GameContent.UnitCards[Convert.ToInt32(CN[2])].UnitTexture, GameContent.UI_Info_Enemy, GameContent.UI_InfoFont, Color.White, 392, 20, GameContent.UnitCards[Convert.ToInt32(CN[2])].Name, GameContent.UnitCards[Convert.ToInt32(CN[2])].Speed, GameContent.UnitCards[Convert.ToInt32(CN[2])].Damage, GameContent.UnitCards[Convert.ToInt32(CN[2])].HP, GameContent.UnitCards[Convert.ToInt32(CN[2])].Armor, GameContent.UnitCards[Convert.ToInt32(CN[2])].AttackRadius, Side.OPPONENT, GameContent.UnitCards[Convert.ToInt32(CN[2])].UnitAttackScript, UnitAttEngine, new Point(Convert.ToInt32(CN[3]), Convert.ToInt32(CN[4])), new Animation(8, 17, false), 0.4f), (PlayerSide == MapZones.RIGHT) ? MapZones.LEFT : MapZones.RIGHT, Map.UI_VisibleState);
                    }
                }
                else
                if (CN[0] == "MOVE")
                {
                    if (IsPlayerTurn)
                    {
                        SetPlayerTurn();
                    }
                    var          first = CN[1].Split();
                    var          last  = CN[2].Split();
                    int          PL;
                    List <Point> Marked;

                    var point = new Point(Convert.ToInt32(first[0]), Convert.ToInt32(first[1]));
                    for (var i = 0; i < Map.CPTiles.Count(); i++)
                    {
                        if (Map.CPTiles[i] == point)
                        {
                            if (Map.GetTile(Convert.ToInt32(first[0]), Convert.ToInt32(first[1])).UnitOnTile.side == Side.PLAYER)
                            {
                                Map.SetCPState(i, CapturePointStates.NEUTRAL);
                                UI.CPInfos[i].SetState(CapturePointStates.NEUTRAL);
                                UI.Player_Points_Inc -= 1;
                            }
                            else
                            {
                                Map.SetCPState(i, CapturePointStates.NEUTRAL);
                                UI.CPInfos[i].SetState(CapturePointStates.NEUTRAL);
                                UI.Opponent_Points_Inc -= 1;
                            }
                        }
                    }

                    point = new Point(Convert.ToInt32(last[0]), Convert.ToInt32(last[1]));
                    for (var i = 0; i < Map.CPTiles.Count(); i++)
                    {
                        if (Map.CPTiles[i] == point)
                        {
                            if (Map.GetTile(Convert.ToInt32(first[0]), Convert.ToInt32(first[1])).UnitOnTile.side == Side.PLAYER)
                            {
                                Map.SetCPState(i, CapturePointStates.ALLIED);
                                UI.CPInfos[i].SetState(CapturePointStates.ALLIED);
                                UI.Player_Points_Inc += 1;
                            }
                            else
                            {
                                Map.SetCPState(i, CapturePointStates.ENEMY);
                                UI.CPInfos[i].SetState(CapturePointStates.ENEMY);
                                UI.Opponent_Points_Inc += 1;
                            }
                            break;
                        }
                    }

                    Map.UnitMove(Map.PathFinding(Convert.ToInt32(first[0]), Convert.ToInt32(first[1]), Convert.ToInt32(last[0]), Convert.ToInt32(last[1]), Map.GetTile(Convert.ToInt32(first[0]), Convert.ToInt32(first[1])).UnitOnTile.MovePointsLeft, out PL, out Marked, OpponentSide), Convert.ToInt32(CN[3]));
                }
                else
                if (CN[0] == "ATTACK")
                {
                    if (IsPlayerTurn)
                    {
                        SetPlayerTurn();
                    }

                    bool IsPlayer = false;
                    if (Map.GetTile(Convert.ToInt32(CN[3]), Convert.ToInt32(CN[4])).UnitOnTile.side == Side.PLAYER)
                    {
                        IsPlayer = true;
                    }

                    Map.GetTile(Convert.ToInt32(CN[1]), Convert.ToInt32(CN[2])).UnitOnTile.Attack(Map.GetTile(Convert.ToInt32(CN[3]), Convert.ToInt32(CN[4])).UnitOnTile, Convert.ToInt32(CN[5]));

                    if (Map.GetTile(Convert.ToInt32(CN[3]), Convert.ToInt32(CN[4])).UnitOnTile.HP <= Convert.ToInt32(CN[5]))
                    {
                        var point = new Point(Convert.ToInt32(CN[3]), Convert.ToInt32(CN[4]));
                        for (var i = 0; i < Map.CPTiles.Count(); i++)
                        {
                            if (Map.CPTiles[i] == point)
                            {
                                Map.SetCPState(i, CapturePointStates.NEUTRAL);
                                UI.CPInfos[i].SetState(CapturePointStates.NEUTRAL);
                                if (IsPlayer)
                                {
                                    UI.Player_Points_Inc -= 1;
                                }
                                else
                                {
                                    UI.Opponent_Points_Inc -= 1;
                                }
                                break;
                            }
                        }
                    }
                }
                //if(CN[0] == "2")
                //{
                //	//Map.GetTile(Convert.ToInt32(CN[1]), Convert.ToInt32(CN[2])).SpawnUnit(new Unit(Vector2.Zero, GameContent.UnitTextures[0], GameContent.UI_Info_Allied, GameContent.UI_InfoFont, Color.White, 392, 20, 5, 3, 6, 1, 2, Side.PLAYER, GameContent.UnitAttackScripts[0], UnitAttEngine, new Point(Convert.ToInt32(CN[1]), Convert.ToInt32(CN[2])), new Animation(8, 17, false), 0.4f), MapZones.RIGHT, Map.UI_VisibleState);
                //}
            }
        }