Пример #1
0
        public static List <Vector2> ConvertVector2DList(string vec)
        {
            List <Vector2> list = new List <Vector2>();

            try {
                string   strPos = vec;
                string[] resut  = strPos.Split(_split, StringSplitOptions.RemoveEmptyEntries);
                if (resut != null && resut.Length > 0 && resut[0] != "")
                {
                    for (int index = 0; index < resut.Length;)
                    {
                        list.Add(new Vector2(Convert.ToSingle(resut[index]), Convert.ToSingle(resut[index + 1])));
                        index += 2;
                    }
                }
            } catch (System.Exception ex) {
                list.Clear();
                GameLog.Error("ConvertVector2DList {0} Exception:{1}/{2}", vec, ex.Message, ex.StackTrace);
                throw;
            }
            return(list);
        }
Пример #2
0
        public static List <T> ConvertNumericList <T>(string vec)
        {
            List <T> list = new List <T>();

            try {
                string   strPos = vec;
                string[] resut  = strPos.Split(_split, StringSplitOptions.RemoveEmptyEntries);
                if (resut != null && resut.Length > 0 && resut[0] != "")
                {
                    for (int index = 0; index < resut.Length; index++)
                    {
                        list.Add((T)Convert.ChangeType(resut[index], typeof(T)));
                    }
                }
            } catch (System.Exception ex) {
                list.Clear();
                GameLog.Error("ConvertNumericList {0} Exception:{1}/{2}", vec, ex.Message, ex.StackTrace);
                throw;
            }

            return(list);
        }
Пример #3
0
 // 加载场景UI
 public void LoadUI()
 {
     GameLog.Debug("LoadUI for Level {0}", _scenObj.sceneResName);
 }
Пример #4
0
 // 增加npc
 public void AddNpcObj(NpcObj npc)
 {
     GameLog.Debug("AddNpcObj for Level {0}", _scenObj.sceneResName);
 }
Пример #5
0
 // 增加UserOther
 public void AddUserOther(UserObj user)
 {
     GameLog.Debug("AddUserOther for Level {0}", _scenObj.sceneResName);
 }
Пример #6
0
 // 加载地图阻挡信息
 public void LoadMapInfo()
 {
     GameLog.Debug("LoadMapInfo for Level {0}", _scenObj.sceneResName);
 }
Пример #7
0
 // 加载地图资源
 public void LoadMapRes()
 {
     GameLog.Debug("load game scene({0})", _scenObj.sceneResName);
     SceneManager.LoadScene(_scenObj.sceneResName, LoadSceneMode.Additive);
 }