void System.IDisposable.Dispose() { SpecialPlayerCharacterFeature.FeatureTearDown(); }
public FixtureData() { SpecialPlayerCharacterFeature.FeatureSetup(); }
void System.IDisposable.Dispose() { SpecialPlayerCharacterFeature.FeatureTearDown(); }
public FixtureData() { SpecialPlayerCharacterFeature.FeatureSetup(); }