/// <summary>
 /// Initializes a new instance of the <see cref="KeyboardDispatcher"/> class.
 /// </summary>
 /// <param name="window">
 /// The <see cref="GameWindow"/> needed for visualizing.
 /// </param>
 public KeyboardDispatcher(GameWindow window)
 {
     EventInput.Initialize(window);
     EventInput.CharEntered += new CharEnteredHandler(this.EventInput_CharEntered);
     EventInput.KeyDown     += new KeyEventHandler(this.EventInput_KeyDown);
 }