public void SendToSocketServer(byte tid, byte gid, byte uid, byte[] body) { if (Config.Detail_Debug_Log()) { Debug.Log("---------send to socket server 1->" + tid + "^" + gid + "^" + uid + "^" + (body == null ? -1 : body.Length)); } if (socketStatus != SocketStatus.Ready) { Debugger.LogError("socket is not connected"); return; } byte[] dataBytes = adapter.Serialize(tid, gid, uid, body); if (Config.Detail_Debug_Log()) { Debug.Log("---------send to socket server 2->" + (dataBytes == null ? -1 : dataBytes.Length)); } SendData(dataBytes); }
public void Send(byte tid, byte gid, byte uid, byte[] data) { byte[] dataBytes = adapter.Serialize(tid, gid, uid, data); if (dataBytes != null && dataBytes.Length > 0) { if (netNode != null) { netNode.ReceiveData(dataBytes); } } else { Debugger.Log("tcp send msg is null"); } }