Пример #1
0
        public void OnCollisionWithEntity(GameObjectBase entity)
        {
            MouseState state = Mouse.GetState();

            if (entity != null && state.LeftButton == ButtonState.Pressed)
            {
                EnemyGameObject enemy = entity as EnemyGameObject;

                if (enemy != null)
                {
                    if (enemy.IsAlive)
                    {
                        player.CanAttack = true;
                        player.target    = enemy;
                    }
                    return;
                }

                PotionGameObject potion = entity as PotionGameObject;

                if (potion != null)
                {
                    player.target       = potion;
                    player.retrieveItem = true;
                    return;
                }
                //SelectEnemy?.Invoke((object)enemy, new CollisionEventArgs(enemy.Position));
            }
        }
Пример #2
0
        public void ResolveRemovals()
        {
            List <Collidable> toRemove = new List <Collidable>();

            for (int i = 0; i < entities.Count; i++)
            {
                PotionGameObject potion = entities[i] as PotionGameObject;

                if (potion != null)
                {
                    if (potion.flagForRemoval)
                    {
                        toRemove.Add(potion);
                        entities.RemoveAt(i);
                    }
                }
            }

            for (int i = 0; i < toRemove.Count; i++)
            {
                for (int j = 0; j < potions.Count; j++)
                {
                    if (toRemove[i].Equals(potions[j]))
                    {
                        potions.RemoveAt(i);
                        GameInfo.Instance.HealthPotionInfoArray.RemoveAt(i); //both arrays populated at the same time, so indexes should be the same
                    }
                }
            }

            collisionManager.RemoveCollidable(toRemove);
        }
Пример #3
0
        public override bool CollisionTest(Collidable col)
        {
            if (col != null)
            {
                EnemyGameObject enemy = col as EnemyGameObject;
                if (enemy != null)
                {
                    return(BoundingBox.Intersects(col.BoundingBox));
                }

                PotionGameObject potion = col as PotionGameObject;

                if (potion != null)
                {
                    return(BoundingBox.Intersects(col.BoundingBox));
                }
            }

            return(false);
        }