private IEnumerator SubmitFPSRoutine() { while (Application.get_isPlaying() && GameAnalytics.SettingsGA.SubmitFpsAverage) { yield return((object)new WaitForSeconds(30f)); GA_SpecialEvents.SubmitFPS(); } }
private IEnumerator CheckCriticalFPSRoutine() { GA_SpecialEvents gASpecialEvent = null; while (Application.isPlaying && GameAnalytics.SettingsGA.SubmitFpsCritical) { yield return(new WaitForSeconds((float)GameAnalytics.SettingsGA.FpsCirticalSubmitInterval)); gASpecialEvent.CheckCriticalFPS(); } }