public WaterRenderingModule(Game2DWater waterObject, WaterRenderingModuleParameters parameters) : base(parameters.RenderPixelLights, parameters.FarClipPlane, parameters.AllowMSAA, parameters.AllowHDR, parameters.SortingLayerID, parameters.SortingOrder) { _waterObject = waterObject; ReflectionZOffset = parameters.ReflectionZOffset; Refraction = new WaterRenderingMode(parameters.RefractionParameters, isReflectionMode: false); RefractionPartiallySubmergedObjects = new WaterRenderingMode(parameters.RefractionPartiallySubmergedObjectsParameters, isReflectionMode: false); Reflection = new WaterRenderingMode(parameters.ReflectionParameters, isReflectionMode: true); ReflectionPartiallySubmergedObjects = new WaterRenderingMode(parameters.ReflectionPartiallySubmergedObjectsParameters, isReflectionMode: true); }
public WaterRenderingModule(WaterRenderingModuleParameters parameters, Transform renderingCamerasRoot) { _renderPixelLights = parameters.RenderPixelLights; _farClipPlane = parameters.FarClipPlane; _allowHDR = parameters.AllowHDR; _allowMSAA = parameters.AllowMSAA; _sortingLayerID = parameters.SortingLayerID; _sortingOrder = parameters.SortingOrder; _refraction = new WaterRenderingMode(this, parameters.RefractionParameters, renderingCamerasRoot, isReflectionMode: false); _refractionPartiallySubmergedObjects = new WaterRenderingMode(this, parameters.RefractionPartiallySubmergedObjectsParameters, renderingCamerasRoot, isReflectionMode: false); _reflection = new WaterRenderingMode(this, parameters.ReflectionParameters, renderingCamerasRoot, isReflectionMode: true); _reflectionPartiallySubmergedObjects = new WaterRenderingMode(this, parameters.ReflectionPartiallySubmergedObjectsParameters, renderingCamerasRoot, isReflectionMode: true); }
internal void Validate(WaterRenderingModuleParameters parameters) { _refraction.Validate(parameters.RefractionParameters); _refractionPartiallySubmergedObjects.Validate(parameters.RefractionPartiallySubmergedObjectsParameters); _reflection.Validate(parameters.ReflectionParameters); _reflectionPartiallySubmergedObjects.Validate(parameters.ReflectionPartiallySubmergedObjectsParameters); RenderPixelLights = parameters.RenderPixelLights; FarClipPlane = parameters.FarClipPlane; AllowMSAA = parameters.AllowMSAA; AllowHDR = parameters.AllowHDR; SortingLayerID = parameters.SortingLayerID; SortingOrder = parameters.SortingOrder; }