public Player(GraphicsDevice GraphicsDevice) { this.GraphicsDevice = GraphicsDevice; conMan = new ConnectionManager(); VecUnits = new List<BaseUnit>(); sprite = new SpriteBatch(GraphicsDevice); map = new Map(); Inter = new Interface(GraphicsDevice, 0, map); sw = new Stopwatch(); }
public static void InitializeMap(Map _map, ConnectionManager _conMan) { map = _map; conMan = _conMan; }