public Item(GraphicsContext g, Collision c, Vector3 pos, Item.Type i, Vector4 uc) { type = i; s = new Sprite(g, new Texture2D("/Application/Assets/weaponbase.png", false)); s.Position = pos; s.SetColor(uc); graphics = g; col = c; IsAlive = true; }
public Bullet(GraphicsContext g, Collision c, float rot, Vector3 pos) { graphics = g; collisions = c; Texture2D t = new Texture2D("/Application/Assets/bullet.png",false); s = new Sprite (g, t); s.SetColor(new Vector4(1,1,1,1)); isAlive = true; velocity = 10; s.Position = pos; s.Rotation = rot; s.Center = new Vector2(0.5f, 0.5f); }