Пример #1
0
 public void Draw(SpriteBatch spriteBatch, GameTime gameTime)
 {
     spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend);
     spriteBatch.Draw(background, destinationRectangle: new Rectangle(0, 0, 600, 900), color: Color.White * 0.05f);
     spriteBatch.Draw(PlayButtonTexture, destinationRectangle: new Rectangle(0, 0, 600, 900), color: PlayButtonColor);
     spriteBatch.Draw(ExitButtonTexture, destinationRectangle: new Rectangle(0, 0, 600, 900), color: ExitButtonColor);
     spriteBatch.DrawString(font, Score.getScore().ToString(), new Vector2(GraphicsDevice.Viewport.Width / 2 - font.MeasureString(Score.getScore().ToString()).X / 2, 360), new Color(176, 47, 31));
     spriteBatch.End();
 }
Пример #2
0
        /// <summary>
        /// Increases the game difficulty depending on current score
        /// </summary>
        private void MakeHarder(TimeSpan timer2, TimeSpan timer3, int lvl)
        {
            if (Score.getScore() >= lvl * 3000)
            {
                lvl++;
            }
            TimeSpan milis = new TimeSpan(0, 0, 0, 0, 1000);

            for (int i = 0; i < lvl; i++)
            {
                timer2 = milis.Subtract(timer3);
            }
        }
Пример #3
0
        public void Draw(SpriteBatch spriteBatch, GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.Black);
            spriteBatch.Begin();
            spriteBatch.Draw(background, destinationRectangle: new Rectangle(0, 0, 600, 900), color: Color.Silver);
            for (float x = -cols; x < cols; x++)
            {
                Rectangle rectangle = new Rectangle((int)(centerX + x * gridSize), shiftY, 1, height);
                spriteBatch.Draw(texture1px, rectangle, Color.SteelBlue);
            }

            for (float y = -rows; y < rows; y++)
            {
                Rectangle rectangle = new Rectangle(shiftX, (int)(centerY + y * gridSize), width, 1);
                spriteBatch.Draw(texture1px, rectangle, Color.SteelBlue);
            }

            spriteBatch.DrawString(font, "SCORE", new Vector2(scorePos - font.MeasureString("SCORE").X / 2, 520),
                                   Color.White);
            spriteBatch.DrawString(font, Score.getScore().ToString(),
                                   new Vector2(scorePos - font.MeasureString(Score.getScore().ToString()).X / 2, 560), Color.White);

            for (int i = 0; i < 4; i++)
            {
                DrawRectangle(spriteBatch,
                              new Rectangle((board.GetFigure()[i].position.Y * 40 + shiftX + 1), ((board.GetFigure()[i].position.X - 1) * 40 + shiftY),
                                            39, 39), board.GetFigure()[i].Color);
            }

            for (int i = 0; i < board.GetWidth(); i++)
            {
                for (int j = 0; j < board.GeHeight(); j++)
                {
                    if (board[j, i] != null)
                    {
                        DrawRectangle(spriteBatch,
                                      new Rectangle((i * 40 + shiftX + 1), ((j - 1) * 40 + shiftY),
                                                    39, 39), board[j, i].Color);
                    }
                }
            }
            DrawNext(spriteBatch, board);
            spriteBatch.End();
        }