public void TestInput() { bodyRotateDelay++; if (Keyboard.GetState().IsKeyDown(Keys.J)) { body.LinearVelocity = new Vector2(-moveSpeed, 0); } else if (Keyboard.GetState().IsKeyDown(Keys.L)) { body.LinearVelocity = new Vector2(moveSpeed, 0); } else if (Keyboard.GetState().IsKeyDown(Keys.K)) { body.LinearVelocity = new Vector2(0, moveSpeed); } else if (Keyboard.GetState().IsKeyDown(Keys.I)) { body.LinearVelocity = new Vector2(0, -moveSpeed); } else { body.LinearVelocity = new Vector2(0, 0); } if (Keyboard.GetState().IsKeyDown(Keys.O)) { if (bodyRotateDelay > 15) { body.Rotation += .2f; bodyRotateDelay = 0; r = body.Rotation; } } Vector2 x = body.Position; if (Keyboard.GetState().IsKeyDown(Keys.A) && bodyRotateDelay > 2) { bodyRotateDelay = 0; GameRoot.RemoveBody(body); wi--; body = world.CreateRectangle(wi, h, 1, x); body.BodyType = BodyType.Kinematic; body.IgnoreGravity = true; } else if (Keyboard.GetState().IsKeyDown(Keys.D) && bodyRotateDelay > 2) { bodyRotateDelay = 0; GameRoot.RemoveBody(body); wi++; body = world.CreateRectangle(wi, h, 1, x); body.BodyType = BodyType.Kinematic; body.IgnoreGravity = true; } if (Keyboard.GetState().IsKeyDown(Keys.W) && bodyRotateDelay > 2) { bodyRotateDelay = 0; GameRoot.RemoveBody(body); h++; body = world.CreateRectangle(wi, h, 1, x); body.BodyType = BodyType.Kinematic; body.IgnoreGravity = true; } else if (Keyboard.GetState().IsKeyDown(Keys.S) && bodyRotateDelay > 2) { bodyRotateDelay = 0; GameRoot.RemoveBody(body); h--; body = world.CreateRectangle(wi, h, 1, x); body.BodyType = BodyType.Kinematic; body.IgnoreGravity = true; body.Rotation = r; } }
public virtual void DestroyBody() { GameRoot.RemoveBody(body); }