Пример #1
0
        public void Update(GameTime gt)
        {
            if (guy == null && rowan == null)
            {
                return;
            }
            if (_scene.GameObjects.Exists("BadGuy") && guy == null)
            {
                guy = (BadGuy)_scene.GameObjects.GetGameObject("BadGuy");
            }
            if (_scene.GameObjects.Exists("Rowan") && rowan == null)
            {
                rowan = _scene.GameObjects.GetGameObject("Rowan");
            }
            timetodisapear += (float)gt.ElapsedGameTime.TotalSeconds;
            float percent = timetodisapear / 1f;

            percent = 1f - percent;
            if (percent <= 0f)
            {
                Done = true;
            }
            if (guy != null)
            {
                Sprite sprite = (Sprite)guy.GetComponents("BadGuySprite").ElementAt(0);
                sprite.Color = Color.White * percent;
            }

            if (rowan != null)
            {
                Sprite sprite = (Sprite)rowan.GetComponents("Rowan").ElementAt(0);
                sprite.Color = Color.White * percent;
            }
        }
Пример #2
0
        public BadGuyTiled(TmxObject e, Scene scene)
            : base(e, scene)
        {
            BadGuy g = new BadGuy(new Vector2((int)e.X, (int)e.Y), scene);

            g.Sprite.Effects = e.Properties.ContainsKey("Flipped") ? SpriteEffects.FlipHorizontally : SpriteEffects.None;
        }
Пример #3
0
 public void Update(GameTime gt)
 {
     if (_appearBadGuy && a == null)
     {
         a = new BadGuy(_position, _scene);
         _scene.GameObjects.AddGameObject("BadGuy", a);
         Particle p = new Particle(new Vector2(0, 0), new Vector2(10, 10), Color.Blue, 3f);
         p.AddComponent("Color", new SinglePixelParticleDrawer(p));
         ColorLerper lerp = (ColorLerper)p.AddComponentAndReturnComponent("lerper", new ColorLerper(p));
         lerp.AddColor(Color.Red, 1f);
         lerp.AddColor(Color.Blue, 1f);
         lerp.AddColor(Color.Yellow, 1f);
         p.AddComponent("Movement", new RandomMovementEffect(p, 15, 20));
         gen                    = new ParticleGenerator(a.Position, new Vector2(-10, 10), new Vector2(-10, 10), 27, p, _scene);
         p.Generator            = gen;
         gen.Enabled            = true;
         gen.IgnoreSafeSpawning = false;
     }
     if (gen != null)
     {
         gen.Update(gt);
         _badguyopacityTime += (float)gt.ElapsedGameTime.TotalSeconds;
         Sprite sprite = (Sprite)a.GetComponents("BadGuySprite").ElementAt(0);
         sprite.Color = Color.White * (_badguyopacityTime / 2f);
         if (_badguyopacityTime > 1.84f)
         {
             gen.Enabled = false;
         }
         if (!gen.particles.Any() && gen.Enabled == false)
         {
             this.Done = true;
         }
     }
     this._scene.Camera.Target = _position;
     _time += (Single)gt.ElapsedGameTime.TotalSeconds;
     if (!(_time >= TimePerMessage))
     {
         return;
     }
     if (Input.IsKeyDown(Keys.Space) || Input.IsKeyDown(Keys.Enter) || Input.IsKeyDown(Keys.Escape))
     {
         if (Input.WasKeyUp(Keys.Space))
         {
             Finish();
             return;
         }
         if (Input.WasKeyUp(Keys.Enter))
         {
             Finish();
             return;
         }
         if (Input.WasKeyUp(Keys.Escape))
         {
             Finish();
             return;
         }
     }
 }
Пример #4
0
        public DissapearStep(Scene scene)
        {
            _scene = scene;

            if (scene.GameObjects.Exists("BadGuy"))
            {
                guy = (BadGuy)scene.GameObjects.GetGameObject("BadGuy");
            }
            if (scene.GameObjects.Exists("Rowan"))
            {
                rowan = scene.GameObjects.GetGameObject("Rowan");
            }
        }