Пример #1
0
        IEnumerator UpgradeFailedFeedback(UiUpgrade upgrade)
        {
            upgrade.failedMark.SetActive(true);
            yield return(new WaitForSecondsRealtime(.25f));

            upgrade.failedMark.SetActive(false);
        }
Пример #2
0
        void Upgrade(UiUpgrade upgrade)
        {
            //Upgrade
            GameMode gm = GameMode.instance;
            int      price;

            if (gm.upgrades[upgrade.upgradeIndex].enabled)
            {
                price = gm.upgrades[upgrade.upgradeIndex].prices[gm.upgrades[upgrade.upgradeIndex].currentValueIndex + 1];
            }
            else
            {
                price = gm.upgrades[upgrade.upgradeIndex].prices[gm.upgrades[upgrade.upgradeIndex].currentValueIndex];
            }


            if (Player.instance.coins >= price)
            {
                Player.instance.coins -= price;
                GameMode.instance.upgrades[upgrade.upgradeIndex].Upgrade(); //this does the actual upgrade
                UpdateUiUpgrade(upgrade);
                UpdateUserInfoPanel();
                Player.instance.StartCoroutine(Player.instance.Save()); //Save Player
            }
            else
            {
                UpdateUiUpgrade(upgrade, false);
            }
        }
Пример #3
0
        void UpdateUiUpgrade(UiUpgrade upgrade, bool success = true)
        {
            if (!success)
            {
                StartCoroutine(UpgradeFailedFeedback(upgrade));
                ShowNotificationPopup("Not enough Cash to upgrade!", Color.red);
            }

            UpgradeDetails upgradeDetails = GameMode.instance.upgrades[upgrade.upgradeIndex];

            upgrade.nameField.text = upgradeDetails.name;

            if (upgradeDetails.enabled)
            {
                if (upgradeDetails.oneTime)
                {
                    upgrade.priceField.text = upgradeDetails.prices[upgradeDetails.currentValueIndex].ToString();
                }
                else
                {
                    upgrade.priceField.text = upgradeDetails.prices[upgradeDetails.currentValueIndex + 1].ToString();
                }

                if (upgradeDetails.oneTime)
                {
                    //show completed
                    upgrade.priceField.text = "Unlocked!";
                    upgrade.upgradeButton.onClick.RemoveAllListeners();
                    upgrade.upgradeButton.interactable = false;
                    upgrade.completedMark.SetActive(true);
                }
                else
                {
                    //show progress
                    for (int i = 0; i <= upgradeDetails.currentValueIndex; i++)
                    {
                        upgrade.progressPanel.GetChild(i).GetComponent <Image>().color = Color.green;
                    }

                    if (upgradeDetails.currentValueIndex == upgradeDetails.values.Length - 1)
                    {
                        //show completed
                        upgrade.priceField.text = "Unlocked!";
                        upgrade.upgradeButton.onClick.RemoveAllListeners();
                        upgrade.upgradeButton.interactable = false;
                        upgrade.completedMark.SetActive(true);
                    }
                }
            }
            else
            {
                upgrade.priceField.text = upgradeDetails.prices[upgradeDetails.currentValueIndex].ToString();
            }
        }