static int _m_SetCodeText(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.UIText gen_to_be_invoked = (Game.UIText)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int _id = LuaAPI.xlua_tointeger(L, 2); gen_to_be_invoked.SetCodeText(_id); return(0); } if (gen_param_count == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) { int _id = LuaAPI.xlua_tointeger(L, 2); bool _z1 = LuaAPI.lua_toboolean(L, 3); gen_to_be_invoked.SetCodeText(_id, _z1); return(0); } if (gen_param_count == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { int _id = LuaAPI.xlua_tointeger(L, 2); int _z1 = LuaAPI.xlua_tointeger(L, 3); gen_to_be_invoked.SetCodeText(_id, _z1); return(0); } if (gen_param_count == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string _text = LuaAPI.lua_tostring(L, 2); gen_to_be_invoked.SetCodeText(_text); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Game.UIText.SetCodeText!")); }
static int _s_set_addColon(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.UIText gen_to_be_invoked = (Game.UIText)translator.FastGetCSObj(L, 1); gen_to_be_invoked.addColon = LuaAPI.lua_toboolean(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _g_get_showVertical(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.UIText gen_to_be_invoked = (Game.UIText)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.showVertical); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { Game.UIText gen_ret = new Game.UIText(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Game.UIText constructor!")); }
static int _m_GetWidth(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.UIText gen_to_be_invoked = (Game.UIText)translator.FastGetCSObj(L, 1); { float gen_ret = gen_to_be_invoked.GetWidth( ); LuaAPI.lua_pushnumber(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_SetTextAlignment(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.UIText gen_to_be_invoked = (Game.UIText)translator.FastGetCSObj(L, 1); { int _anchor = LuaAPI.xlua_tointeger(L, 2); gen_to_be_invoked.SetTextAlignment(_anchor); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_SetCodeTextZ(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.UIText gen_to_be_invoked = (Game.UIText)translator.FastGetCSObj(L, 1); { int _id = LuaAPI.xlua_tointeger(L, 2); zstring _z1 = (zstring)translator.GetObject(L, 3, typeof(zstring)); gen_to_be_invoked.SetCodeTextZ(_id, _z1); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }