public void UpdateFluidIsTop(TerrainChunk chunk)
 {
     _ = m_subsystemTerrain.Terrain;
     for (int i = 0; i < 16; i++)
     {
         for (int j = 0; j < 16; j++)
         {
             int num  = TerrainChunk.CalculateCellIndex(i, 255, j);
             int num2 = 0;
             int num3 = 255;
             while (num3 >= 0)
             {
                 int cellValueFast = chunk.GetCellValueFast(num);
                 int num4          = Terrain.ExtractContents(cellValueFast);
                 if (num4 != 0 && num4 != num2 && BlocksManager.Blocks[num4] is FluidBlock)
                 {
                     int data = Terrain.ExtractData(cellValueFast);
                     chunk.SetCellValueFast(num, Terrain.MakeBlockValue(num4, 0, FluidBlock.SetIsTop(data, isTop: true)));
                 }
                 num2 = num4;
                 num3--;
                 num--;
             }
         }
     }
 }
Пример #2
0
        public float?CalculateDistanceToFluid(Vector3 p, int radius, bool flowingFluidOnly)
        {
            float   num     = float.MaxValue;
            Terrain terrain = base.SubsystemTerrain.Terrain;
            int     num2    = Terrain.ToCell(p.X) - radius;
            int     num3    = Terrain.ToCell(p.X) + radius;
            int     num4    = MathUtils.Clamp(Terrain.ToCell(p.Y) - radius, 0, 254);
            int     num5    = MathUtils.Clamp(Terrain.ToCell(p.Y) + radius, 0, 254);
            int     num6    = Terrain.ToCell(p.Z) - radius;
            int     num7    = Terrain.ToCell(p.Z) + radius;

            for (int i = num6; i <= num7; i++)
            {
                for (int j = num2; j <= num3; j++)
                {
                    TerrainChunk chunkAtCell = terrain.GetChunkAtCell(j, i);
                    if (chunkAtCell == null)
                    {
                        continue;
                    }
                    int k = TerrainChunk.CalculateCellIndex(j & 0xF, num4, i & 0xF);
                    for (int l = num4; l <= num5; l++, k++)
                    {
                        int cellValueFast = chunkAtCell.GetCellValueFast(k);
                        int contents      = Terrain.ExtractContents(cellValueFast);
                        if (!m_fluidBlock.IsTheSameFluid(contents))
                        {
                            continue;
                        }
                        if (flowingFluidOnly)
                        {
                            if (FluidBlock.GetLevel(Terrain.ExtractData(cellValueFast)) == 0)
                            {
                                continue;
                            }
                            int contents2 = Terrain.ExtractContents(chunkAtCell.GetCellValueFast(k + 1));
                            if (m_fluidBlock.IsTheSameFluid(contents2))
                            {
                                continue;
                            }
                        }
                        float num8  = p.X - ((float)j + 0.5f);
                        float num9  = p.Y - ((float)l + 1f);
                        float num10 = p.Z - ((float)i + 0.5f);
                        float num11 = num8 * num8 + num9 * num9 + num10 * num10;
                        if (num11 < num)
                        {
                            num = num11;
                        }
                    }
                }
            }
            if (num == float.MaxValue)
            {
                return(null);
            }
            return(MathUtils.Sqrt(num));
        }
Пример #3
0
        public bool LoadChunkBlocks(TerrainChunk chunk)
        {
            _ = Time.RealTime;
            bool    result  = false;
            Terrain terrain = m_subsystemTerrain.Terrain;
            int     num     = chunk.Origin.X >> 4;
            int     num2    = chunk.Origin.Y >> 4;

            try
            {
                if (m_chunkOffsets.TryGetValue(new Point2(num, num2), out int value))
                {
                    m_stream.Seek(value, SeekOrigin.Begin);
                    ReadChunkHeader(m_stream);
                    int num3 = 0;
                    m_stream.Read(m_buffer, 0, 131072);
                    for (int i = 0; i < 16; i++)
                    {
                        for (int j = 0; j < 16; j++)
                        {
                            int num4 = TerrainChunk.CalculateCellIndex(i, 0, j);
                            for (int k = 0; k < 256; k++)
                            {
                                int num5 = m_buffer[num3++];
                                num5 |= m_buffer[num3++] << 8;
                                chunk.SetCellValueFast(num4++, num5);
                            }
                        }
                    }
                    num3 = 0;
                    m_stream.Read(m_buffer, 0, 1024);
                    for (int l = 0; l < 16; l++)
                    {
                        for (int m = 0; m < 16; m++)
                        {
                            int num6 = m_buffer[num3++];
                            num6 |= m_buffer[num3++] << 8;
                            num6 |= m_buffer[num3++] << 16;
                            num6 |= m_buffer[num3++] << 24;
                            terrain.SetShaftValue(l + chunk.Origin.X, m + chunk.Origin.Y, num6);
                        }
                    }
                    result = true;
                }
            }
            catch (Exception e)
            {
                Log.Error(ExceptionManager.MakeFullErrorMessage($"Error loading data for chunk ({num},{num2}).", e));
            }
            _ = Time.RealTime;
            return(result);
        }
            public bool IsBlocked(BoundingBox box)
            {
                int num  = Terrain.ToCell(box.Min.X);
                int num2 = MathUtils.Max(Terrain.ToCell(box.Min.Y), 0);
                int num3 = Terrain.ToCell(box.Min.Z);
                int num4 = Terrain.ToCell(box.Max.X);
                int num5 = MathUtils.Min(Terrain.ToCell(box.Max.Y), 255);
                int num6 = Terrain.ToCell(box.Max.Z);

                for (int i = num; i <= num4; i++)
                {
                    for (int j = num3; j <= num6; j++)
                    {
                        TerrainChunk chunkAtCell = SubsystemTerrain.Terrain.GetChunkAtCell(i, j);
                        if (chunkAtCell == null)
                        {
                            continue;
                        }
                        int num7 = TerrainChunk.CalculateCellIndex(i & 0xF, num2, j & 0xF);
                        int num8 = num2;
                        while (num8 <= num5)
                        {
                            int cellValueFast = chunkAtCell.GetCellValueFast(num7);
                            int num9          = Terrain.ExtractContents(cellValueFast);
                            if (num9 != 0)
                            {
                                Block block = BlocksManager.Blocks[num9];
                                if (block.ShouldAvoid(cellValueFast))
                                {
                                    return(true);
                                }
                                if (block.IsCollidable)
                                {
                                    Vector3       v = new Vector3(i, num8, j);
                                    BoundingBox[] customCollisionBoxes = block.GetCustomCollisionBoxes(SubsystemTerrain, cellValueFast);
                                    for (int k = 0; k < customCollisionBoxes.Length; k++)
                                    {
                                        BoundingBox boundingBox = customCollisionBoxes[k];
                                        if (box.Intersection(new BoundingBox(v + boundingBox.Min, v + boundingBox.Max)))
                                        {
                                            return(true);
                                        }
                                    }
                                }
                            }
                            num8++;
                            num7++;
                        }
                    }
                }
                return(false);
            }
Пример #5
0
        public void FindTerrainCollisionBoxes(BoundingBox box, DynamicArray <CollisionBox> result)
        {
            Point3 point  = Terrain.ToCell(box.Min);
            Point3 point2 = Terrain.ToCell(box.Max);

            point.Y  = MathUtils.Max(point.Y, 0);
            point2.Y = MathUtils.Min(point2.Y, 255);
            if (point.Y > point2.Y)
            {
                return;
            }
            for (int i = point.X; i <= point2.X; i++)
            {
                for (int j = point.Z; j <= point2.Z; j++)
                {
                    TerrainChunk chunkAtCell = m_subsystemTerrain.Terrain.GetChunkAtCell(i, j);
                    if (chunkAtCell == null)
                    {
                        continue;
                    }
                    int num  = TerrainChunk.CalculateCellIndex(i & 0xF, point.Y, j & 0xF);
                    int num2 = point.Y;
                    while (num2 <= point2.Y)
                    {
                        int cellValueFast = chunkAtCell.GetCellValueFast(num);
                        int num3          = Terrain.ExtractContents(cellValueFast);
                        if (num3 != 0)
                        {
                            Block block = BlocksManager.Blocks[num3];
                            if (block.IsCollidable)
                            {
                                BoundingBox[] customCollisionBoxes = block.GetCustomCollisionBoxes(m_subsystemTerrain, cellValueFast);
                                Vector3       v = new Vector3(i, num2, j);
                                for (int k = 0; k < customCollisionBoxes.Length; k++)
                                {
                                    result.Add(new CollisionBox
                                    {
                                        Box        = new BoundingBox(v + customCollisionBoxes[k].Min, v + customCollisionBoxes[k].Max),
                                        BlockValue = cellValueFast
                                    });
                                }
                            }
                        }
                        num2++;
                        num++;
                    }
                }
            }
        }
Пример #6
0
        public void DecayLeavesIfNeeded(Point3 p)
        {
            m_leavesToCheck.Remove(p);
            if (!(BlocksManager.Blocks[base.SubsystemTerrain.Terrain.GetCellContents(p.X, p.Y, p.Z)] is LeavesBlock))
            {
                return;
            }
            bool flag = false;
            int  num  = p.X - 3;
            int  num2 = MathUtils.Max(p.Y - 3, 0);
            int  num3 = p.Z - 3;
            int  num4 = p.X + 3;
            int  num5 = MathUtils.Min(p.Y + 3, 255);
            int  num6 = p.Z + 3;

            for (int i = num; i <= num4; i++)
            {
                for (int j = num3; j <= num6; j++)
                {
                    TerrainChunk chunkAtCell = base.SubsystemTerrain.Terrain.GetChunkAtCell(i, j);
                    if (chunkAtCell == null)
                    {
                        continue;
                    }
                    int num7 = TerrainChunk.CalculateCellIndex(i & 0xF, 0, j & 0xF);
                    int num8 = num2;
                    while (num8 <= num5)
                    {
                        int num9 = Terrain.ExtractContents(chunkAtCell.GetCellValueFast(num7 + num8));
                        if (num9 == 0 || !(BlocksManager.Blocks[num9] is WoodBlock))
                        {
                            num8++;
                            continue;
                        }
                        goto IL_00e8;
                    }
                }
                continue;
IL_00e8:
                flag = true;
                break;
            }
            if (!flag)
            {
                base.SubsystemTerrain.ChangeCell(p.X, p.Y, p.Z, 0);
            }
        }
 public void GenerateChunkContentsPass1(TerrainChunk chunk)
 {
     for (int i = 0; i < 16; i++)
     {
         for (int j = 0; j < 16; j++)
         {
             int num  = i + chunk.Origin.X;
             int num2 = j + chunk.Origin.Y;
             chunk.SetTemperatureFast(i, j, CalculateTemperature(num, num2));
             chunk.SetHumidityFast(i, j, CalculateHumidity(num, num2));
             bool flag = CalculateOceanShoreDistance(num, num2) >= 0f;
             int  num3 = TerrainChunk.CalculateCellIndex(i, 0, j);
             for (int k = 0; k < 256; k++)
             {
                 int value = Terrain.MakeBlockValue(0);
                 if (flag)
                 {
                     if (k < 2)
                     {
                         value = Terrain.MakeBlockValue(1);
                     }
                     else if (k < m_worldSettings.TerrainLevel)
                     {
                         value = Terrain.MakeBlockValue((m_worldSettings.TerrainBlockIndex == 8) ? 2 : m_worldSettings.TerrainBlockIndex);
                     }
                     else if (k == m_worldSettings.TerrainLevel)
                     {
                         value = Terrain.MakeBlockValue(m_worldSettings.TerrainBlockIndex);
                     }
                     else if (k <= OceanLevel)
                     {
                         value = Terrain.MakeBlockValue(m_worldSettings.TerrainOceanBlockIndex);
                     }
                 }
                 else if (k < 2)
                 {
                     value = Terrain.MakeBlockValue(1);
                 }
                 else if (k <= OceanLevel)
                 {
                     value = Terrain.MakeBlockValue(m_worldSettings.TerrainOceanBlockIndex);
                 }
                 chunk.SetCellValueFast(num3 + k, value);
             }
         }
     }
 }
Пример #8
0
        public void UpdateIsTop(int value, int x, int y, int z)
        {
            Terrain terrain = base.SubsystemTerrain.Terrain;

            if (y < 255)
            {
                TerrainChunk chunkAtCell = terrain.GetChunkAtCell(x, z);
                if (chunkAtCell != null)
                {
                    int  num      = TerrainChunk.CalculateCellIndex(x & 0xF, y, z & 0xF);
                    int  contents = Terrain.ExtractContents(chunkAtCell.GetCellValueFast(num + 1));
                    int  data     = Terrain.ExtractData(value);
                    bool isTop    = !m_fluidBlock.IsTheSameFluid(contents);
                    chunkAtCell.SetCellValueFast(num, Terrain.ReplaceData(value, FluidBlock.SetIsTop(data, isTop)));
                }
            }
        }
Пример #9
0
 public static void PaintSelective(this TerrainChunk chunk, Cell[] cells, int x, int y, int z, int src = BasaltBlock.Index)
 {
     x -= chunk.Origin.X;
     z -= chunk.Origin.Y;
     for (int i = 0; i < cells.Length; i++)
     {
         Cell cell = cells[i];
         int  y2   = cell.Y + y;
         if (y2 >= 0 && y2 < 128)
         {
             int index = TerrainChunk.CalculateCellIndex(cell.X + x & 15, y2, cell.Z + z & 15);
             if (src == chunk.GetCellValueFast(index))
             {
                 chunk.SetCellValueFast(index, cell.Value);
             }
         }
     }
 }
Пример #10
0
 public static void PaintFastSelective(this TerrainChunk chunk, Cell[] cells, int x, int y, int z, int onlyInBlock = BasaltBlock.Index)
 {
     x -= chunk.Origin.X;
     z -= chunk.Origin.Y;
     for (int i = 0; i < cells.Length; i++)
     {
         Cell cell = cells[i];
         int  y2   = cell.Y + y;
         if (y2 >= 0 && y2 < 128)
         {
             int index = TerrainChunk.CalculateCellIndex(cell.X + x & 15, y2, cell.Z + z & 15);
             if (Terrain.ExtractContents(onlyInBlock) == Terrain.ExtractContents(chunk.GetCellValueFast(index)))
             {
                 //SubsystemMineral.StoreItemData(cell.Value);
                 chunk.SetCellValueFast(index, onlyInBlock);
             }
         }
     }
 }
Пример #11
0
 public static void Fade(TerrainChunk chunk, int?color = null)
 {
     if (!chunk.IsLoaded)
     {
         return;
     }
     for (int i = 16; i-- > 0;)
     {
         for (int j = 16; i-- > 0;)
         {
             int n = TerrainChunk.CalculateCellIndex(i, 0, j);
             for (int k = 128; k-- > 0;)
             {
                 if (BlocksManager.Blocks[Terrain.ExtractContents(chunk.GetCellValueFast(n + k))] is IPaintableBlock block)
                 {
                     chunk.SetCellValueFast(n, block.Paint(SubsystemTerrain, 0, color));
                 }
             }
         }
     }
 }
Пример #12
0
 public void PaintFastSelective(TerrainChunk chunk, int x, int y, int z, int onlyInValue)
 {
     x -= chunk.Origin.X;
     z -= chunk.Origin.Y;
     Cell[] cells = Cells;
     for (int i = 0; i < cells.Length; i++)
     {
         Cell cell = cells[i];
         int  num  = cell.X + x;
         int  num2 = cell.Y + y;
         int  num3 = cell.Z + z;
         if (num >= 0 && num < 16 && num2 >= 0 && num2 < 256 && num3 >= 0 && num3 < 16)
         {
             int index         = TerrainChunk.CalculateCellIndex(num, num2, num3);
             int cellValueFast = chunk.GetCellValueFast(index);
             if (onlyInValue == cellValueFast)
             {
                 chunk.SetCellValueFast(index, cell.Value);
             }
         }
     }
 }
Пример #13
0
        public override void OnChunkInitialized(TerrainChunk chunk)
        {
            if (!(Utils.SubsystemTerrain.TerrainContentsGenerator is TerrainContentsGenerator generator) || chunk.IsLoaded)
            {
                return;
            }
            int x = chunk.Coords.X - 1;
            int y = chunk.Coords.Y - 1;
            const int
                f1 = 0x63721054,
                f2 = 0x04317562,
                f3 = 0x52473601,
                f4 = 0x61234057,
                f5 = 0x07142563,
                f6 = 0x53721604,
                f7 = 0x64317052,
                f8 = 0x02473561,
                f9 = 0x51234607,
                fa = 0x67142053,
                fb = 0x03721564,
                fc = 0x54317602,
                fd = 0x62473051,
                fe = 0x01234567,
                ff = 0x57142603;
            Random random;

            for (int i = x; i < x + 2; i++)
            {
                int k, ix16 = i << 4;
                for (int j = y; j < y + 2; j++)
                {
                    random = new Random(generator.m_seed + i + (f1 ^ f4 ^ f5 ^ f7 ^ fa ^ fc ^ fd) * j);
                    int       jx16 = j << 4;
                    float     num2 = generator.CalculateMountainRangeFactor(ix16, jx16);
                    const int index = BasaltBlock.Index, index2 = BasaltBlock.Index;
                    for (k = 1 + (int)(2f * num2 * SimplexNoise.OctavedNoise(i ^ fe, j ^ ff, 0.33f, 1, 1f, 1f)); k-- != 0;)
                    {
                        chunk.PaintFastSelective(SmallBrushes[random.Int() & 15].Cells, ix16 | (random.Int() & 15), random.UniformInt(2, 30), jx16 | (random.Int() & 15), index2 | (int)BrushType.Au << 15);
                    }
                    for (k = 1 + (int)(2f * num2 * SimplexNoise.OctavedNoise(i + 713, j + f3, 0.33f, 1, 1f, 1f)); k-- != 0;)
                    {
                        chunk.PaintFastSelective(SmallBrushes[random.Int() & 15].Cells, ix16 | (random.Int() & 15), random.UniformInt(2, 30), jx16 | (random.Int() & 15), index2 | (int)BrushType.Ag << 15);
                    }
                    for (k = 1 + (int)(2f * num2 * SimplexNoise.OctavedNoise(i + f2, j + 396, 0.33f, 1, 1f, 1f)); k-- != 0;)
                    {
                        chunk.PaintFastSelective(PtBrushes[random.Int() & 15].Cells, ix16 | (random.Int() & 15), random.UniformInt(2, 15), jx16 | (random.Int() & 15), index2 | (int)BrushType.Pt << 15);
                    }
                    for (k = 3 + (int)(2f * num2 * SimplexNoise.OctavedNoise(i + f6, j + 131, 0.33f, 1, 1f, 1f)); k-- != 0;)
                    {
                        chunk.PaintFastSelective(ABrushes[random.Int() & 15].Cells, ix16 | (random.Int() & 15), random.UniformInt(2, 50), jx16 | (random.Int() & 15), index | (int)BrushType.Pb << 15);
                    }
                    for (k = (int)(0.5f + 2f * num2 * SimplexNoise.OctavedNoise(i + 432, j + f9, 0.33f, 1, 1f, 1f)); k-- != 0;)
                    {
                        chunk.PaintFastSelective(BBrushes[random.Int() & 15].Cells, ix16 | (random.Int() & 15), random.UniformInt(2, 15), jx16 | (random.Int() & 15), index | (int)BrushType.Hg << 15);
                    }
                    for (k = 3 + (int)(2f * num2 * SimplexNoise.OctavedNoise(i + 711, j + fb, 0.33f, 1, 1f, 1f)); k-- != 0;)
                    {
                        chunk.PaintFastSelective(BBrushes[random.Int() & 15].Cells, ix16 | (random.Int() & 15), random.UniformInt(2, 40), jx16 | (random.Int() & 15), index | (int)BrushType.Sn << 15);
                    }
                    for (k = 2 + (int)(2f * num2 * SimplexNoise.OctavedNoise(i + f8, j + 272, 0.33f, 1, 1f, 1f)); k-- != 0;)
                    {
                        chunk.PaintFastSelective(ABrushes[random.Int() & 15].Cells, ix16 | (random.Int() & 15), random.UniformInt(2, 50), jx16 | (random.Int() & 15), index | (int)BrushType.Ti << 15);
                    }
                    for (k = 2 + (int)(2f * num2 * SimplexNoise.OctavedNoise(i + fa, j + fc, 0.33f, 1, 1f, 1f)); k-- != 0;)
                    {
                        chunk.PaintFastSelective(BBrushes[random.Int() & 15].Cells, ix16 | (random.Int() & 15), random.UniformInt(2, 50), jx16 | (random.Int() & 15), index | (int)BrushType.Cr << 15);
                    }
                    for (k = 2 + (int)(2f * num2 * SimplexNoise.OctavedNoise(i + f3, j + f6, 0.33f, 1, 1f, 1f)); k-- != 0;)
                    {
                        chunk.PaintFastSelective(ABrushes[random.Int() & 15].Cells, ix16 | (random.Int() & 15), random.UniformInt(2, 50), jx16 | (random.Int() & 15), index | (int)BrushType.Ni << 15);
                    }
                    for (k = 20 + (int)(8f * num2 * SimplexNoise.OctavedNoise(i + fa ^ f5 + f1, j + fc - f9, 0.33f, 1, 1f, 1f)); k-- != 0;)
                    {
                        chunk.PaintMaskSelective(ABrushes[random.Int() & 15].Cells, ix16 | (random.Int() & 15), random.UniformInt(2, 50), jx16 | (random.Int() & 15), index | 65536 << 14);
                    }
                    for (k = 9 + (int)(8f * num2 * SimplexNoise.OctavedNoise(i + f5 ^ f8 + f1, j + f9 - fc, 0.33f, 1, 1f, 1f)); k-- != 0;)
                    {
                        chunk.PaintMaskSelective(ABrushes[random.Int() & 15].Cells, ix16 | (random.Int() & 15), random.UniformInt(2, 50), jx16 | (random.Int() & 15), index | 32768 << 14);
                    }
                    for (k = 1 + (int)(2f * num2 * SimplexNoise.OctavedNoise(i + fc, j + f9, 0.33f, 1, 1f, 1f)); k-- != 0;)
                    {
                        chunk.PaintFastSelective(SmallBrushes[random.Int() & 15].Cells, ix16 | (random.Int() & 15), random.UniformInt(2, 20), jx16 | (random.Int() & 15), index2 | (int)BrushType.U << 15);
                    }
                    for (k = 3 + (int)(2f * num2 * SimplexNoise.OctavedNoise(i + f3, j + f1, 0.33f, 1, 1f, 1f)); k-- != 0;)
                    {
                        chunk.PaintFastSelective(ABrushes[random.Int() & 15].Cells, ix16 | (random.Int() & 15), random.UniformInt(45, 70), jx16 | (random.Int() & 15), 3 | (int)BrushType.P << 15);
                    }
                    if (generator.CalculateOceanShoreDistance(ix16, y << 4) < -90f)
                    {
                        int n = TerrainChunk.CalculateCellIndex(random.Int() & 15, 35, random.Int() & 15);
                        for (k = 0; k < 45; k++)
                        {
                            if (Terrain.ExtractContents(chunk.GetCellValueFast(n + k)) == WaterBlock.Index && BlocksManager.Blocks[Terrain.ExtractContents(chunk.GetCellValueFast(n + k - 1))].IsCollidable)
                            {
                                chunk.SetCellValueFast(n + k, IceBlock.Index | 32 << 14);
                                break;
                            }
                        }
                    }
                }
                random = new Random(generator.m_seed ^ (x << 16 | y));
                if ((random.Int() & 1) != 0)
                {
                    chunk.PaintSelective(OilPocketCells[random.Int() & 15], x << 16 | (random.Int() & 15), random.UniformInt(40, 70), y << 16 | (random.Int() & 15), 3);
                }
            }
        }
Пример #14
0
        public void Update(float dt)
        {
            Terrain terrain = m_subsystemTerrain.Terrain;

            m_pollCount += (float)(terrain.AllocatedChunks.Length * 16 * 16) * dt / 60f;
            m_pollCount  = MathUtils.Clamp(m_pollCount, 0f, 200f);
            TerrainChunk nextChunk = terrain.GetNextChunk(m_pollChunkCoordinates.X, m_pollChunkCoordinates.Y);

            if (nextChunk == null)
            {
                return;
            }
            while (m_pollCount >= 1f)
            {
                if (nextChunk.State <= TerrainChunkState.InvalidContents4)
                {
                    m_pollCount -= 65536f;
                }
                else
                {
                    while (m_pollX < 16)
                    {
                        while (m_pollZ < 16)
                        {
                            if (m_pollCount < 1f)
                            {
                                return;
                            }
                            m_pollCount -= 1f;
                            int topHeightFast = nextChunk.GetTopHeightFast(m_pollX, m_pollZ);
                            int num           = TerrainChunk.CalculateCellIndex(m_pollX, 0, m_pollZ);
                            int num2          = 0;
                            while (num2 <= topHeightFast)
                            {
                                int cellValueFast = nextChunk.GetCellValueFast(num);
                                int num3          = Terrain.ExtractContents(cellValueFast);
                                if (num3 != 0)
                                {
                                    SubsystemPollableBlockBehavior[] array = m_pollableBehaviorsByContents[num3];
                                    for (int i = 0; i < array.Length; i++)
                                    {
                                        array[i].OnPoll(cellValueFast, nextChunk.Origin.X + m_pollX, num2, nextChunk.Origin.Y + m_pollZ, m_pollPass);
                                    }
                                }
                                num2++;
                                num++;
                            }
                            m_pollZ++;
                        }
                        m_pollZ = 0;
                        m_pollX++;
                    }
                    m_pollX = 0;
                }
                this.ScanningChunkCompleted?.Invoke(nextChunk);
                nextChunk = terrain.GetNextChunk(nextChunk.Coords.X + 1, nextChunk.Coords.Y);
                if (nextChunk == null)
                {
                    break;
                }
                if (Terrain.ComparePoints(nextChunk.Coords, m_pollChunkCoordinates) < 0)
                {
                    m_pollPass++;
                }
                m_pollChunkCoordinates = nextChunk.Coords;
            }
        }
Пример #15
0
        public unsafe bool LoadChunkBlocks(TerrainChunk chunk)
        {
            bool result = false;
            int  num    = chunk.Origin.X >> 4;
            int  num2   = chunk.Origin.Y >> 4;

            try
            {
                if (!m_chunkOffsets.TryGetValue(new Point2(num, num2), out long value))
                {
                    return(result);
                }
                _ = Time.RealTime;
                m_stream.Seek(value, SeekOrigin.Begin);
                ReadChunkHeader(m_stream);
                m_stream.Read(m_buffer, 0, 262144);
                try
                {
                    fixed(byte *ptr = &m_buffer[0])
                    {
                        int *ptr2 = (int *)ptr;

                        for (int i = 0; i < 16; i++)
                        {
                            for (int j = 0; j < 16; j++)
                            {
                                int num3 = TerrainChunk.CalculateCellIndex(i, 0, j);
                                int num4 = 0;
                                while (num4 < 256)
                                {
                                    chunk.SetCellValueFast(num3, *ptr2);
                                    num4++;
                                    num3++;
                                    ptr2++;
                                }
                            }
                        }
                    }
                }
                finally
                {
                }
                m_stream.Read(m_buffer, 0, 1024);
                try
                {
                    fixed(byte *ptr = &m_buffer[0])
                    {
                        int *ptr3 = (int *)ptr;

                        for (int k = 0; k < 16; k++)
                        {
                            for (int l = 0; l < 16; l++)
                            {
                                m_terrain.SetShaftValue(k + chunk.Origin.X, l + chunk.Origin.Y, *ptr3);
                                ptr3++;
                            }
                        }
                    }
                }
                finally
                {
                }
                result = true;
                _      = Time.RealTime;
                return(result);
            }
            catch (Exception e)
            {
                Log.Error(ExceptionManager.MakeFullErrorMessage($"Error loading data for chunk ({num},{num2}).", e));
                return(result);
            }
        }
Пример #16
0
        public unsafe void SaveChunkBlocks(TerrainChunk chunk)
        {
            _ = Time.RealTime;
            int num  = chunk.Origin.X >> 4;
            int num2 = chunk.Origin.Y >> 4;

            try
            {
                bool flag = false;
                if (m_chunkOffsets.TryGetValue(new Point2(num, num2), out long value))
                {
                    m_stream.Seek(value, SeekOrigin.Begin);
                }
                else
                {
                    flag  = true;
                    value = m_stream.Length;
                    m_stream.Seek(value, SeekOrigin.Begin);
                }
                WriteChunkHeader(m_stream, num, num2);
                try
                {
                    fixed(byte *ptr = &m_buffer[0])
                    {
                        int *ptr2 = (int *)ptr;

                        for (int i = 0; i < 16; i++)
                        {
                            for (int j = 0; j < 16; j++)
                            {
                                int num3 = TerrainChunk.CalculateCellIndex(i, 0, j);
                                int num4 = 0;
                                while (num4 < 256)
                                {
                                    *ptr2 = chunk.GetCellValueFast(num3);
                                    num4++;
                                    num3++;
                                    ptr2++;
                                }
                            }
                        }
                    }
                }
                finally
                {
                }
                m_stream.Write(m_buffer, 0, 262144);
                try
                {
                    fixed(byte *ptr = &m_buffer[0])
                    {
                        int *ptr3 = (int *)ptr;

                        for (int k = 0; k < 16; k++)
                        {
                            for (int l = 0; l < 16; l++)
                            {
                                *ptr3 = m_terrain.GetShaftValue(k + chunk.Origin.X, l + chunk.Origin.Y);
                                ptr3++;
                            }
                        }
                    }
                }
                finally
                {
                }
                m_stream.Write(m_buffer, 0, 1024);
                if (flag)
                {
                    m_stream.Flush();
                    int num5 = m_chunkOffsets.Count % 65536 * 3 * 4;
                    m_stream.Seek(num5, SeekOrigin.Begin);
                    WriteInt(m_stream, num);
                    WriteInt(m_stream, num2);
                    WriteInt(m_stream, m_chunkOffsets.Count);
                    m_chunkOffsets[new Point2(num, num2)] = value;
                }
                m_stream.Flush();
            }
            catch (Exception e)
            {
                Log.Error(ExceptionManager.MakeFullErrorMessage($"Error writing data for chunk ({num},{num2}).", e));
            }
            _ = Time.RealTime;
        }
Пример #17
0
        public void SaveChunkBlocks(TerrainChunk chunk)
        {
            _ = Time.RealTime;
            Terrain terrain = m_subsystemTerrain.Terrain;
            int     num     = chunk.Origin.X >> 4;
            int     num2    = chunk.Origin.Y >> 4;

            try
            {
                bool flag = false;
                if (m_chunkOffsets.TryGetValue(new Point2(num, num2), out int value))
                {
                    m_stream.Seek(value, SeekOrigin.Begin);
                }
                else
                {
                    flag  = true;
                    value = (int)m_stream.Length;
                    m_stream.Seek(value, SeekOrigin.Begin);
                }
                WriteChunkHeader(m_stream, num, num2);
                int num3 = 0;
                for (int i = 0; i < 16; i++)
                {
                    for (int j = 0; j < 16; j++)
                    {
                        int num4 = TerrainChunk.CalculateCellIndex(i, 0, j);
                        for (int k = 0; k < 256; k++)
                        {
                            int cellValueFast = chunk.GetCellValueFast(num4++);
                            m_buffer[num3++] = (byte)cellValueFast;
                            m_buffer[num3++] = (byte)(cellValueFast >> 8);
                        }
                    }
                }
                m_stream.Write(m_buffer, 0, 131072);
                num3 = 0;
                for (int l = 0; l < 16; l++)
                {
                    for (int m = 0; m < 16; m++)
                    {
                        int shaftValue = terrain.GetShaftValue(l + chunk.Origin.X, m + chunk.Origin.Y);
                        m_buffer[num3++] = (byte)shaftValue;
                        m_buffer[num3++] = (byte)(shaftValue >> 8);
                        m_buffer[num3++] = (byte)(shaftValue >> 16);
                        m_buffer[num3++] = (byte)(shaftValue >> 24);
                    }
                }
                m_stream.Write(m_buffer, 0, 1024);
                if (flag)
                {
                    m_stream.Flush();
                    int num5 = m_chunkOffsets.Count % 65536 * 3 * 4;
                    m_stream.Seek(num5, SeekOrigin.Begin);
                    WriteInt(m_stream, num);
                    WriteInt(m_stream, num2);
                    WriteInt(m_stream, value);
                    m_chunkOffsets[new Point2(num, num2)] = value;
                }
            }
            catch (Exception e)
            {
                Log.Error(ExceptionManager.MakeFullErrorMessage($"Error writing data for chunk ({num},{num2}).", e));
            }
            _ = Time.RealTime;
        }