Пример #1
0
        public override void OnCollide(CellFace cellFace, float velocity, ComponentBody componentBody)
        {
            int data = Terrain.ExtractData(base.SubsystemTerrain.Terrain.GetCellValue(cellFace.X, cellFace.Y, cellFace.Z));

            if (!SpikedPlankBlock.GetSpikesState(data))
            {
                return;
            }
            int mountingFace = SpikedPlankBlock.GetMountingFace(data);

            if (cellFace.Face != mountingFace)
            {
                return;
            }
            ComponentCreature componentCreature = componentBody.Entity.FindComponent <ComponentCreature>();

            if (componentCreature != null)
            {
                m_lastInjuryTimes.TryGetValue(componentCreature, out double value);
                if (m_subsystemTime.GameTime - value > 1.0)
                {
                    m_lastInjuryTimes[componentCreature] = m_subsystemTime.GameTime;
                    componentCreature.ComponentHealth.Injure(0.1f, null, ignoreInvulnerability: false, "Spiked by a trap");
                }
            }
        }
Пример #2
0
        public bool RetractExtendSpikes(int x, int y, int z, bool extend)
        {
            int cellValue = base.SubsystemTerrain.Terrain.GetCellValue(x, y, z);
            int num       = Terrain.ExtractContents(cellValue);

            if (BlocksManager.Blocks[num] is SpikedPlankBlock)
            {
                int data  = SpikedPlankBlock.SetSpikesState(Terrain.ExtractData(cellValue), extend);
                int value = Terrain.ReplaceData(cellValue, data);
                base.SubsystemTerrain.ChangeCell(x, y, z, value);
                Vector3 vector = new Vector3(x, y, z);
                float   num2   = m_subsystemAudio.CalculateListenerDistance(vector);
                if (!m_closestSoundToPlay.HasValue || num2 < m_subsystemAudio.CalculateListenerDistance(m_closestSoundToPlay.Value))
                {
                    m_closestSoundToPlay = vector;
                }
                return(true);
            }
            return(false);
        }