Пример #1
0
        private void SpawnBlocks()
        {
            spawner.SpawnNext();

            activeBlocks.Items.ForEach(block =>
            {
                block.transform.parent = control.transform;
                block.gameObject.SetActive(true);
                blocks.Add(block);
            });

            spawner.SetNext();
        }
Пример #2
0
 public void Restart()
 {
     spawner.SetNext();
     CurrentState = firstState;
 }