bool CheckBuildingAvailability(vec2 GridCoord, int PlayerNum, int TeamNum, float BuildingToPlace, bool[] CanPlace) { int _w = 3, _h = 3; Render.UnsetDevice(); bool CanPlaceItem = false; for (int i = 0; i < _w; i++) { for (int j = 0; j < _h; j++) { CanPlace[i + j * _w] = false; } } if (BuildingToPlace == UnitType.Barracks && PlayerNum > 0) { var _data = DataGroup.CurrentData.GetData <building>(GridCoord, new vec2(_w, _h)); var _dist = DataGroup.DistanceToPlayers.GetData <PlayerTuple>(GridCoord, new vec2(_w, _h)); color clr = color.TransparentBlack; if (_data != null) { CanPlaceItem = true; for (int i = 0; i < _w; i++) { for (int j = 0; j < _h; j++) { var building_here = _data[i + j * _w]; var distance_to = _dist[i + j * _w]; var distance = GetPlayerVal(distance_to, PlayerNum); bool occupied = building_here.direction > 0; bool in_territory = distance < DrawTerritoryPlayer.TerritoryCutoff; bool can_place = !occupied && (in_territory || MapEditorActive); CanPlace[i + j * _w] = can_place; if (!can_place) { CanPlaceItem = false; } } } } } if (BuildingToPlace == UnitType.GoldMine || BuildingToPlace == UnitType.JadeMine) { var _data = DataGroup.CurrentUnits.GetData <unit>(GridCoord, new vec2(_w, _h)); var _dist = DataGroup.DistanceToPlayers.GetData <PlayerTuple>(GridCoord, new vec2(_w, _h)); color clr = color.TransparentBlack; if (_data != null) { CanPlaceItem = true; for (int i = 0; i < _w; i++) { for (int j = 0; j < _h; j++) { var unit_here = _data[i + j * _w]; var distance_to = _dist[i + j * _w]; var distance = GetPlayerVal(distance_to, PlayerNum); bool occupied = unit_here.type > 0; bool is_valid_source = unit_here.team == Team.None && unit_here.type == BuildingToPlace; bool in_territory = distance < DrawTerritoryPlayer.TerritoryCutoff; bool can_place = (is_valid_source || MapEditorActive && !occupied) && (in_territory || MapEditorActive); CanPlace[i + j * _w] = can_place; if (!can_place) { CanPlaceItem = false; } } } } } return(CanPlaceItem); }
void GameLogic(GameTime gameTime) { //Send("setMode", "in-game"); //Send("setScreen", "in-game-ui"); switch (State) { case GameState.ToEditor: NewWorldEditor(); State = GameState.Game; Send("setMode", "in-game"); Send("setScreen", "editor-ui"); break; case GameState.ToMap: Render.StandardRenderSetup(); DrawFullScreen(Assets.ScreenLoading); if (Program.StartupMap == null) { Program.StartupMap = "Beset.m3n"; } SetScenarioToLoad(Program.StartupMap); break; case GameState.TitleScreen: StartMenuMusicIfNeeded(); AmbientSounds.EndAll(); // No mouse input to web browser. SteamWrapper.SteamHtml.AllowMouseEvents = false; Render.StandardRenderSetup(); DrawFullScreen(Assets.ScreenTitle); if (gameTime.TotalGameTime.Seconds < .005f) { break; } if (MouseMovedSome) { World.DrawArrowCursor(); } else { if (Input.DeltaMousPos.Length() > 40) { MouseMovedSome = true; } } if (InputHelper.SomethingPressed()) { State = GameState.MainMenu; Send("setMode", "main-menu"); Send("setScreen", "game-menu"); } break; case GameState.MainMenu: StartMenuMusicIfNeeded(); AmbientSounds.EndAll(); if (!InputHelper.SomethingDown()) { SteamWrapper.SteamHtml.AllowMouseEvents = true; } if (_MapLoading != MapLoading) { _MapLoading = MapLoading; SetMapLoading(); } if (MapLoading && NewMap != null) { World = NewMap; MapLoading = false; SetMapLoading(); } Render.StandardRenderSetup(); if (DrawMapPreview && World != null && World.DataGroup != null) { Render.UnsetDevice(); try { World.DataGroup.UpdateGradient_ToPlayers(); World.DataGroup.UpdateGradient_ToBuildings(); World.DataGroup.UpdateGradient_ToPlayers(); World.DataGroup.UpdateGradient_ToBuildings(); } catch { } World.UpdateMinimap(); GridHelper.GraphicsDevice.SetRenderTarget(null); } Render.StandardRenderSetup(); DrawFullScreen(Assets.ScreenDark); DrawWebView(); if (DrawMapPreview && World != null && World.DataGroup != null) { MapPreviewPos = new vec2(0.76f, 0.32f); MapPreviewSize = new vec2(.4f, .4f); bool UseSolidColor = MapLoading || World == BlankWorld; World.DrawMinimap(MapPreviewPos, MapPreviewSize, ShowCameraBox: false, SolidColor: UseSolidColor); } World.DrawArrowCursor(); break; case GameState.Loading: FadeOutMenuMusicIfNeeded(); PreGame(); Render.StandardRenderSetup(); DrawFullScreen(Assets.ScreenLoading); if (ScenarioToLoad != null) { Send("setMode", "in-game"); Send("setScreen", "in-game-ui"); World = new World( GameParams: Program.StartupGameParams, RemoveComputerDragonLords: Program.RemoveComputerDragonLords); TimeLoading = 0; World.LoadPlayerInfo = false; World.Load(Path.Combine(MapDirectory, ScenarioToLoad)); Program.WorldLoaded = true; Networking.ToServer(new Message(MessageType.DoneLoading)); ScenarioToLoad = null; TimeSinceLoad = 0; DrawFullScreen(Assets.ScreenLoading); GetNames(); //World.SaveCurrentStateInBuffer(); ////var m = new MessageGameState(World.SimStep, World.WorldBytes); //var m = new Message(MessageType.DoneLoading); //var s = m.Encode(); //Networking.SendString(new SteamPlayer(SteamCore.PlayerId()), s); //var t = Networking.ReceiveString(); //var _s = t.Item2; //Console.WriteLine("!"); } if (Program.GameStarted) { if (Program.Spectate) { State = GameState.Game; } } else { TimeLoading += DeltaT; if (TimeLoading > 25) { OnFailedToJoinGame(); } TimeSinceLoad = 0; break; } FadeOutLoading(); break; case GameState.Game: StartGameMusicIfNeeded(); CalculateMouseDownOverUi(); DrawGame(gameTime); if (Program.Spectate && ShouldDrawFading()) { Render.StandardRenderSetup(); DrawFullScreen(Assets.ScreenLoading); FadeOutLoading(); } else { DrawWebView(); World.DrawUi(); if (TimeSinceLoad < 1.5f) { BlackOverlay(1f - (float)(TimeSinceLoad - 1.3f) / .2f); } } break; } }