private void Awake()
 {
     playerClickManager = Harmony.Finder.PlayerClickManager;
     levelController    = Harmony.Finder.LevelController;
     tile             = GetComponent <Tile>();
     grid             = Harmony.Finder.GridController;
     coroutineStarter = Harmony.Finder.CoroutineStarter;
 }
Пример #2
0
 protected virtual void Awake()
 {
     tileImage            = GetComponent <Image>();
     tileSprite           = GetComponent <TileSprite>();
     tilePathSprite       = GetComponentInChildren <SpriteRenderer>();
     gridController       = transform.parent.GetComponent <GridController>();
     uiController         = Harmony.Finder.UIController;
     enemyRangeController = Harmony.Finder.EnemyRangeController;
     playerClickManager   = Harmony.Finder.PlayerClickManager;
 }