public override void Leave()
 {
     MessageManager.GetInstance().UnRegist((int)GameMessageDefine.AddVisitorToEntryQueuePlaceHolderReply, this.OnAddVisitorToEntryQueuePlaceHolderReply);
     MessageManager.GetInstance().UnRegist((int)UFrameBuildinMessage.Arrived, this.OnArrived);
     MessageManager.GetInstance().UnRegist((int)GameMessageDefine.BroadcastForwardOneStepInEntryGateQueue, OnBroadcastForwardOneStepInExitGateQueue);
     base.Leave();
 }
        public override void Leave()
        {
            MessageManager.GetInstance().UnRegist((int)UFrameBuildinMessage.Arrived,
                                                  this.OnArrived);

            base.Leave();
        }
        public override void Enter(int preStateName)
        {
            base.Enter(preStateName);

            var entity = (this.fsmCtr as FSMMachineShuttle).ownerEntity;

            DebugFile.GetInstance().WriteKeyFile(entity.entityID, "{0} StateShuttleGobackCalcPath.Enter", entity.entityID);
            DebugFile.GetInstance().MarkGameObject(entity.mainGameObject, "Shuttle_{0}_{1}_{2}", entity.entityID, (ShuttleState)this.preStateName, (ShuttleState)this.stateName);

            isStateShuttleGobackDynamicPath = false;

            MessageManager.GetInstance().Regist((int)UFrameBuildinMessage.Arrived,
                                                this.OnArrived);
            MessageManager.GetInstance().Regist((int)GameMessageDefine.BroadcastAfterExtendSceneAndModifiedPath,
                                                this.OnBroadcastAfterExtendSceneAndModifiedPath);


            //var cfgPath = PathManager.GetInstance().GetPath(Config.globalConfig.getInstace().Path_ShuttleGobackDynamic);
            //var pathList = new List<Vector3>();
            //pathList.Add(entity.position);
            //pathList.AddRange(cfgPath);
            //entity.followPath.Init(entity, pathList.ToArray(), pathList[0], 0, entity.moveSpeed, false);
            //entity.followPath.Run();


            var cfgPathStatic  = PathManager.GetInstance().GetPath(Config.globalConfig.getInstace().Path_ShuttleGobackStatic);
            var cfgPathDynamic = PathManager.GetInstance().GetPath(Config.globalConfig.getInstace().Path_ShuttleGobackDynamic);

            //var pathList = new List<Vector3>();
            entity.pathList.Clear();
            entity.pathList.AddRange(cfgPathStatic);
            entity.pathList.Add(cfgPathDynamic[0]);
            entity.followPath.Init(entity, entity.pathList, entity.pathList[0], 0, entity.moveSpeed, false);
            entity.followPath.Run();
        }
        public override void Init()
        {
            currSceneID            = playerData.playerZoo.currSceneID;
            sortGateIDs            = GlobalDataManager.GetInstance().logicTableEntryGate.GetSortGateIDs(currSceneID);
            trigerLoadLittleZooIDs = new List <int>();
            parkingCell            = GlobalDataManager.GetInstance().logicTableParkingData.GetParkingCell(currSceneID);
            ticketCell             = GetTicketCell();
            InitLeaveSceneCD();

            MessageManager.GetInstance().Regist((int)GameMessageDefine.SetParkingProfitLevelOfPlayerData, this.OnSetParkingProfitLevelOfPlayerData);
            MessageManager.GetInstance().Regist((int)GameMessageDefine.SetParkingSpaceLevelOfPlayerData, this.OnSetParkingSpaceLevelOfPlayerData);
            MessageManager.GetInstance().Regist((int)GameMessageDefine.SetParkingEnterCarSpawnLevelOfPlayerData, this.OnSetParkingEnterCarSpawnLevelOfPlayerData);

            //MessageManager.GetInstance().Regist((int)GameMessageDefine.SetCoinOfPlayerData, this.OnSetCoinOfPlayerData);
            MessageManager.GetInstance().Regist((int)GameMessageDefine.AddCoinOfPlayerDataMSSC, this.OnSetCoinOfPlayerDataMSSC);
            MessageManager.GetInstance().Regist((int)GameMessageDefine.SetDiamondOfPlayerData, this.OnSetDiamondOfPlayerData);
            MessageManager.GetInstance().Regist((int)GameMessageDefine.SetStarOfPlayerData, this.OnSetStarOfPlayerData);

            MessageManager.GetInstance().Regist((int)GameMessageDefine.SetLittleZooTicketsLevelPlayerData, this.OnSetLittleZooTicketsLevelPlayerData);
            MessageManager.GetInstance().Regist((int)GameMessageDefine.SetLittleZooVisitorLocationLevelOfPlayerData, this.OnSetLittleZooVisitorLocationLevelOfPlayerData);
            MessageManager.GetInstance().Regist((int)GameMessageDefine.SetLittleZooEnterVisitorSpawnLevelOfPlayerData, this.OnSetLittleZooEnterVisitorSpawnLevelOfPlayerData);


            MessageManager.GetInstance().Regist((int)GameMessageDefine.OpenNewLittleZoo, this.OnOpenNewLittleZoo);
            MessageManager.GetInstance().Regist((int)GameMessageDefine.VisitorVisitCDFinshedReply, OnVisitorVisitCDFinshedReply);
            MessageManager.GetInstance().Regist((int)GameMessageDefine.EntryGateCheckInCDFinshedReply, OnEntryGateCheckGoToZoo);
            MessageManager.GetInstance().Regist((int)GameMessageDefine.SetAnimalLevel, this.OnSetAnimalLevelData);

            MessageManager.GetInstance().Regist((int)GameMessageDefine.SetEntryGateLevelOfPlayerData, this.OnSetEntryGateLevelOfPlayerData);
            MessageManager.GetInstance().Regist((int)GameMessageDefine.SetEntryGatePureLevelOfPlayerData, this.OnSetEntryGatePureLevelOfPlayerData);
            MessageManager.GetInstance().Regist((int)GameMessageDefine.SetEntryGateNumOfPlayerData, this.OnSetEntryGateNumOfPlayerData);


            MessageManager.GetInstance().Regist((int)GameMessageDefine.IncreaseCrossRoadStageID, this.OnIncreaseCrossRoadStageID);
        }
        public override void Release()
        {
            MessageManager.GetInstance().UnRegist((int)GameMessageDefine.SetParkingProfitLevelOfPlayerData, this.OnSetParkingProfitLevelOfPlayerData);
            MessageManager.GetInstance().UnRegist((int)GameMessageDefine.SetParkingSpaceLevelOfPlayerData, this.OnSetParkingSpaceLevelOfPlayerData);
            MessageManager.GetInstance().UnRegist((int)GameMessageDefine.SetParkingEnterCarSpawnLevelOfPlayerData, this.OnSetParkingEnterCarSpawnLevelOfPlayerData);


            //MessageManager.GetInstance().UnRegist((int)GameMessageDefine.SetCoinOfPlayerData, this.OnSetCoinOfPlayerData);
            MessageManager.GetInstance().UnRegist((int)GameMessageDefine.AddCoinOfPlayerDataMSSC, this.OnSetCoinOfPlayerDataMSSC);
            MessageManager.GetInstance().UnRegist((int)GameMessageDefine.SetDiamondOfPlayerData, this.OnSetDiamondOfPlayerData);
            MessageManager.GetInstance().UnRegist((int)GameMessageDefine.SetStarOfPlayerData, this.OnSetStarOfPlayerData);

            MessageManager.GetInstance().UnRegist((int)GameMessageDefine.SetLittleZooTicketsLevelPlayerData, this.OnSetLittleZooTicketsLevelPlayerData);
            MessageManager.GetInstance().UnRegist((int)GameMessageDefine.SetLittleZooVisitorLocationLevelOfPlayerData, this.OnSetLittleZooVisitorLocationLevelOfPlayerData);
            MessageManager.GetInstance().UnRegist((int)GameMessageDefine.SetLittleZooEnterVisitorSpawnLevelOfPlayerData, this.OnSetLittleZooEnterVisitorSpawnLevelOfPlayerData);

            MessageManager.GetInstance().UnRegist((int)GameMessageDefine.OpenNewLittleZoo, this.OnOpenNewLittleZoo);
            MessageManager.GetInstance().UnRegist((int)GameMessageDefine.VisitorVisitCDFinshedReply, OnVisitorVisitCDFinshedReply);
            MessageManager.GetInstance().UnRegist((int)GameMessageDefine.EntryGateCheckInCDFinshedReply, OnEntryGateCheckGoToZoo);
            MessageManager.GetInstance().UnRegist((int)GameMessageDefine.SetAnimalLevel, this.OnSetAnimalLevelData);
            MessageManager.GetInstance().UnRegist((int)GameMessageDefine.SetEntryGateLevelOfPlayerData, this.OnSetEntryGateLevelOfPlayerData);
            MessageManager.GetInstance().UnRegist((int)GameMessageDefine.SetEntryGatePureLevelOfPlayerData, this.OnSetEntryGatePureLevelOfPlayerData);
            MessageManager.GetInstance().UnRegist((int)GameMessageDefine.SetEntryGateNumOfPlayerData, this.OnSetEntryGateNumOfPlayerData);

            MessageManager.GetInstance().UnRegist((int)GameMessageDefine.IncreaseCrossRoadStageID, this.OnIncreaseCrossRoadStageID);

            trigerLoadLittleZooIDs.Clear();
            if (leaveSceneCD != null)
            {
                leaveSceneCD.Stop();
                leaveSceneCD = null;
            }
            Stop();
        }
        public override void Release()
        {
            MessageManager.GetInstance().UnRegist((int)GameMessageDefine.LittleZooData, this.OnLittleZooData);
            MessageManager.GetInstance().UnRegist((int)GameMessageDefine.VisitorVisitCDFinshed, this.OnVisitorVisitCDFinshed);
            MessageManager.GetInstance().UnRegist((int)GameMessageDefine.BroadcastOpenNewLittleZoo, OnBroadcastOpenNewLittleZoo);
            MessageManager.GetInstance().UnRegist((int)GameMessageDefine.BroadcastLittleZooTicketsLevelPlayerData, OnBroadcastLittleZooTicketsLevelPlayerData);
            MessageManager.GetInstance().UnRegist((int)GameMessageDefine.BroadcastLittleZooVisitorLocationLevelOfPlayerData, OnBroadcastLittleZooVisitorLocationLevelOfPlayerData);
            MessageManager.GetInstance().UnRegist((int)GameMessageDefine.BroadcastLittleZooEnterVisitorSpawnLevelOfPlayerData, OnBroadcastLittleZooEnterVisitorSpawnLevelOfPlayerData);

            MessageManager.GetInstance().UnRegist((int)GameMessageDefine.VisitorGetRandomLittleZooApply, OnVisitorGetRandomLittleZooApply);
            MessageManager.GetInstance().UnRegist((int)GameMessageDefine.VisitorGetVisitSeatApply, OnVisitorGetVisitSeatApply);

            foreach (var val in littleZooMap.Values)
            {
                val.Realse();
            }
            littleZooMap.Clear();

            openedLittleZooIDs.Clear();
            freeLittleZooIDs.Clear();
            wouldGotoLittleZooIDs.Clear();
            wouldGotoWeights.Clear();
            crossGroupIDs.Clear();
            crossLittleZooIDs.Clear();

            newLittleZooFlagTrans = null;
            newLittleZooFlagSp.Release();

            Stop();
        }
Пример #7
0
        public override void Enter(int preStateName)
        {
            base.Enter(preStateName);

            var entity = (this.fsmCtr as FSMMachineShuttle).ownerEntity;

            DebugFile.GetInstance().WriteKeyFile(entity.entityID, "{0} StateShuttleGotoCalcPath.Enter", entity.entityID);
            DebugFile.GetInstance().MarkGameObject(entity.mainGameObject, "Shuttle_{0}_{1}_{2}", entity.entityID, (ShuttleState)this.preStateName, (ShuttleState)this.stateName);

            isToStateShuttleGobackCalcPath = false;
            getOffAccumulativeTime         = 0;
            lastVisitorIdx = 0;
            isGetOff       = false;
            shuttleVisitorGetOffInterval = Math_F.FloatToInt1000(Config.globalConfig.getInstace().ShuttleVisitorGetOffInterval);

            MessageManager.GetInstance().Regist((int)UFrameBuildinMessage.Arrived,
                                                this.OnArrived);

            //var cfgPath = PathManager.GetInstance().GetPath(Config.globalConfig.getInstace().Path_ShuttleGotoStatuc);
            //var pathList = new List<Vector3>();
            //pathList.Add(entity.position);
            //pathList.AddRange(cfgPath);
            //entity.followPath.Init(entity, pathList.ToArray(), pathList[0], 0, entity.moveSpeed, false);
            //entity.followPath.Run();


            var cfgPathGoback = PathManager.GetInstance().GetPath(Config.globalConfig.getInstace().Path_ShuttleGobackStatic);

            entity.pathList.Clear();
            //var pathList = new List<Vector3>();
            entity.pathList.Add(entity.position);
            entity.pathList.Add(cfgPathGoback[0]);
            entity.followPath.Init(entity, entity.pathList, entity.pathList[0], 0, entity.moveSpeed, false);
            entity.followPath.Run();
        }
Пример #8
0
 public override void Leave()
 {
     Debug.LogError("home leave");
     MessageManager.GetInstance().gameMessageCenter.UnRegist((int)GameMsg.C2C_Return_Login, MessageCallback);
     returnLogin = false;
     base.Leave();
 }
        /// <summary>
        /// 开启动物
        /// </summary>
        private void OnSetAnimalLevelData(Message obj)
        {
            var msg = obj as SetBuyAnimalObjectData;
            /* 扣钱   扣钱成功后修改商品数量     发送扣钱的通知和商品修改的通知  */
            var animalMSS15 = GlobalDataManager.GetInstance().playerData.playerZoo.animalMSS15;

            Config.animalupCell animalupCell = Config.animalupConfig.getInstace().getCell(msg.goodsID);
            if (animalMSS15.GetAnimalProp(msg.goodsID).lv >= Config.globalConfig.getInstace().AnimalLvUpLimit)
            {
                return;
            }
            var expendDelta = LittleZooModule.GetAnimalUpLevelPriceFormula(msg.goodsID);

            if (!WarpAddCoin(-expendDelta))
            {
                return;
            }

            //增加动物数据
            Config.buildupCell cellBuildUp = Config.buildupConfig.getInstace().getCell(msg.littleZooID);

            animalMSS15.AnimalLvUp(msg.goodsID, 1);

            LittleZooModule.playerAnimalGoToResourceID.TryGetValue(msg.goodsID, out int playerAnimalGoToResourceID);
            MessageInt.Send((int)GameMessageDefine.AnimalPlayLevelUpEffect, playerAnimalGoToResourceID);
            GetAddNewAnimalData.Send((int)GameMessageDefine.GetAnimalLevel, msg.goodsID, msg.littleZooID);
            MessageManager.GetInstance().Send((int)GameMessageDefine.AnimalBuffAlterSucceed);
        }
Пример #10
0
 public override void Leave()
 {
     MessageManager.GetInstance().gameMessageCenter.UnRegist(GameLogic_LoginSuccessed, MessageCallback);
     luaMsgTable.Dispose();
     luaMsgTable = null;
     base.Leave();
 }
 public override void Init()
 {
     MessageManager.GetInstance().Regist((int)GameMessageDefine.SpawnVisitorFromCar, this.OnSpawnVisitorFromCar);
     MessageManager.GetInstance().Regist((int)GameMessageDefine.SpawnVisitorFromShip, this.OnSpawnVisitorFromShip);
     MessageManager.GetInstance().Regist((int)GameMessageDefine.SpawnShuttle, this.OnSpawnShuttle);
     MessageManager.GetInstance().Regist((int)GameMessageDefine.SpawnVisitorFromGroundParking, this.OnSpawnVisitorFromGroundParking);
 }
Пример #12
0
        public override void Enter(int preStateName)
        {
            //LogWarp.LogError("StateVisitorStayWaitSeat.Enter");
            base.Enter(preStateName);

            isToStateVisitorStayVisitSeat = false;

            var entity = (this.fsmCtr as FSMMachineVisitor).ownerEntity;

            //等待位看向前面
            entity.LookAt(entity.position + GlobalDataManager.GetInstance().SceneForward);

            DebugFile.GetInstance().WriteKeyFile(entity.entityID, "{0} StateVisitorStayWaitSeat.Enter", entity.entityID);
            DebugFile.GetInstance().MarkGameObject(entity.mainGameObject, "visitor_{0}_{1}_{2}", entity.entityID, (VisitorState)this.preStateName, (VisitorState)this.stateName);

            DebugFile.GetInstance().WriteKeyFile(entity.entityID, "{0} Play {1}", entity.entityID, Config.globalConfig.getInstace().VisitorIdle);
            entity.PlayActionAnim(Config.globalConfig.getInstace().VisitorIdle);

            MessageManager.GetInstance().Regist((int)UFrameBuildinMessage.Arrived, OnArrived);
            MessageManager.GetInstance().Regist((int)GameMessageDefine.WaitSeatToVisitSeat, OnWaitSeatToVisitSeat);
            //以进入就检查是否已经在上一个状态收到观光位WaitSeatToVisitSeat
            if (entity.isApproveVisitSeat)
            {
                GotoVisitSeat(entity, entity.stayBuildingID, entity.indexInVisitQueue);
                return;
            }
        }
        public override void Enter(int preStateName)
        {
            //LogWarp.LogError("StateVisitorChoseLittleZoo.Enter");
            base.Enter(preStateName);

            var entity = (this.fsmCtr as FSMMachineVisitor).ownerEntity;

            DebugFile.GetInstance().WriteKeyFile(entity.entityID, "{0} StateVisitorChoseLittleZoo.Enter", entity.entityID);
            DebugFile.GetInstance().MarkGameObject(entity.mainGameObject, "visitor_{0}_{1}_{2}", entity.entityID, (VisitorState)this.preStateName, (VisitorState)this.stateName);

            MessageManager.GetInstance().Regist((int)GameMessageDefine.VisitorGetRandomLittleZooReply, OnVisitorGetRandomLittleZooReply);
            MessageManager.GetInstance().Regist((int)UFrameBuildinMessage.Arrived, this.OnArrived);

            isToEnterLittleZooApply           = false;
            isToStateVisitorLeaveNonLittleZoo = false;
            isToStateVisitorLeaveFromZooEntry = false;
            isArrivedLittleZoo = false;

            isArrivedStartOfPath = false;
            if (preStateName == (int)VisitorState.StayFirstPosInEntryQueue)
            {
                isArrivedStartOfPath = true;
            }

            var msg = VisitorGetRandomLittleZooApply.Send(entity.entityID, this.preStateName == (int)VisitorState.StayFirstPosInEntryQueue);
        }
        protected void Tick_LeaveSceneCoin(int deltaTimeMs)
        {
            var  sceneStates        = playerData.playerZoo.scenePlayerDataMSS.sceneStates;
            var  msg                = BroadcastLeaveSceneCoin.PreSend();
            var  leaveSceneCoinData = GlobalDataManager.GetInstance().leaveSceneCoinData;
            bool isAddedCoin        = false;

            for (int i = 0; i < sceneStates.Count; i++)
            {
                var sceneState = sceneStates[i];
                if ((sceneState.enterCount > 0 || sceneState.sceneId == GameConst.First_SceneID) &&
                    sceneState.sceneId != playerData.playerZoo.currSceneID)
                {
                    var perMinCoin = PlayerDataModule.LeaveScenePerMinCoin(sceneState.sceneId, true);
                    perMinCoin = perMinCoin * deltaTimeMs / 60000;
                    if (perMinCoin > 0)
                    {
                        isAddedCoin = true;
                        playerData.playerZoo.playerCoin.AddCoinByScene(sceneState.sceneId, perMinCoin);
                        msg.AddSceneCoin(sceneState.sceneId, perMinCoin);
                        leaveSceneCoinData.AddCoin(sceneState.sceneId, perMinCoin);
                    }
                }
            }

            if (isAddedCoin)
            {
                //发送离开金币收入消息
                BroadcastLeaveSceneCoin.Send();

                //广播金币收入变化
                MessageManager.GetInstance().Send((int)GameMessageDefine.BroadcastCoinOfPlayerDataMSSC);
            }
        }
Пример #15
0
        public override void Leave()
        {
            MessageManager.GetInstance().UnRegist((int)GameMessageDefine.WaitSeatToVisitSeat, OnWaitSeatToVisitSeat);
            MessageManager.GetInstance().UnRegist((int)UFrameBuildinMessage.Arrived, OnArrived);

            base.Leave();
        }
Пример #16
0
        protected void OnArrived(Message msg)
        {
            var _msg = (MessageArrived)msg;

            var entity = (this.fsmCtr as FSMMachineVisitor).ownerEntity;

            //自己的entity
            if (_msg.followPath.ownerEntity.entityID != entity.entityID)
            {
                return;
            }

            //到达终点, 游客消失,地上游客地上发车,地下游客地下发车,广告游客什么车都不发
            if (_msg.followPath.isArrivedEnd)
            {
                if (entity.entityFuncType == (int)EntityFuncType.Visitor_From_Car)
                {
                    DebugFile.GetInstance().WriteKeyFile("FromUnder_", "{0}", entity.entityID);
                    MessageManager.GetInstance().Send((int)GameMessageDefine.SpawnVisitorCarLeaveZoo);
                }
                else if (entity.entityFuncType == (int)EntityFuncType.Visitor_From_GroundParking)
                {
                    MessageGroundParkingSpace.Send((int)GameMessageDefine.BroadcastLetGroundParingCarLeave,
                                                   entity.groundParkingGroupID, entity.groundParkingIdx);
                }

                // 回POOL
                EntityManager.GetInstance().RemoveFromEntityMovables(entity);
            }
        }
        protected void OnArrived(Message msg)
        {
            var _msg = (MessageArrived)msg;

            var entity = (this.fsmCtr as FSMMachineVisitor).ownerEntity;

            //自己的entity
            if (_msg.followPath.ownerEntity.entityID != entity.entityID)
            {
                return;
            }

            if (_msg.followPath.isArrivedEnd)
            {
                EntityManager.GetInstance().RemoveFromEntityMovables(entity);

                //通知生成离开的汽车
                //MessageManager.GetInstance().Send((int)GameMessageDefine.SpawnVisitorCarLeaveZoo);
                //通知生成离开的汽车
                if (entity.entityFuncType == (int)EntityFuncType.Visitor_From_Car)
                {
                    DebugFile.GetInstance().WriteKeyFile("FromUnder_", "{0}", entity.entityID);
                    MessageManager.GetInstance().Send((int)GameMessageDefine.SpawnVisitorCarLeaveZoo);
                }
            }
        }
Пример #18
0
        public override void Release()
        {
            MessageManager.GetInstance().UnRegist((int)GameMessageDefine.AddVisitorToExitGateQueueApply,
                                                  this.OnAddVisitorToExitGateQueueApply);
            MessageManager.GetInstance().UnRegist((int)GameMessageDefine.BroadcastExitGateLevelOfPlayerData,
                                                  this.OnBroadcastExitGateLevelOfPlayerData);
            MessageManager.GetInstance().UnRegist((int)GameMessageDefine.SendExitGateCheckinCDFinish,
                                                  this.OnSendExitGateCheckinCDFinish);
            MessageManager.GetInstance().UnRegist((int)GameMessageDefine.SendExitGateCheckinCDFinishReply,
                                                  OnSendExitGateCheckinCDFinishReply);
            //MessageManager.GetInstance().UnRegist((int)GameMessageDefine.BroadcastChangeBuff_SetExitEntryCDVal,
            //    this.OnBroadcastChangeBuffSetExitEntryCDVal);

            shuttleVisitorQueue.Clear();
            //maxShuttleVisitorQueue = 0;
            maxShuttleInterval      = 0;
            shuttleaccumulativeTime = 0;
            shuttleVisitorList.Clear();

            foreach (var val in exitGates.Values)
            {
                val.Realse();
            }
            exitGates.Clear();
            broadcastEntityIDs.Clear();

            ExitVisitorsNum0 = null;
            ExitVisitorsNum1 = null;
            this.Stop();
        }
        public override void Enter(int preStateName)
        {
            base.Enter(preStateName);

            var entity = (this.fsmCtr as FSMMachineVisitor).ownerEntity;

            DebugFile.GetInstance().WriteKeyFile(entity.entityID, "{0} StateVisitorGotoParking.Enter", entity.entityID);
            DebugFile.GetInstance().MarkGameObject(entity.mainGameObject, "visitor_{0}_{1}_{2}", entity.entityID, (VisitorState)this.preStateName, (VisitorState)this.stateName);

            MessageManager.GetInstance().Regist((int)UFrameBuildinMessage.Arrived, OnArrived);

            Vector3 startPos = Vector3.zero;

            if (entity.entityFuncType == (int)EntityFuncType.Visitor_From_Car)
            {
                PathManager.GetInstance().GetPathFirstPos(Config.globalConfig.getInstace().ShuttleVisitorLeavePath, ref startPos);
                entity.position = startPos;
                EntityVisitor.GodownPath(entity, Config.globalConfig.getInstace().ShuttleVisitorLeavePath);
                return;
            }

            PathManager.GetInstance().GetPathFirstPos(Config.globalConfig.getInstace().AdvertVisitorLeavePath, ref startPos);
            entity.position = startPos;
            EntityVisitor.GodownPath(entity, Config.globalConfig.getInstace().AdvertVisitorLeavePath);
        }
Пример #20
0
        public override void Enter(int preStateName)
        {
            base.Enter(preStateName);

            var entity = (this.fsmCtr as FSMMachineVisitor).ownerEntity;

            DebugFile.GetInstance().WriteKeyFile(entity.entityID, "{0} StateVisitorGotoGroundParking.Enter", entity.entityID);
            DebugFile.GetInstance().MarkGameObject(entity.mainGameObject, "visitor_{0}_{1}_{2}", entity.entityID, (VisitorState)this.preStateName, (VisitorState)this.stateName);

            MessageManager.GetInstance().Regist((int)UFrameBuildinMessage.Arrived, OnArrived);

#if UNITY_EDITOR
            if (entity.entityFuncType != (int)EntityFuncType.Visitor_From_GroundParking)
            {
                string e = string.Format("{0}这里必须是地面停车场来的游客", entity.entityID);
                throw new System.Exception(e);
            }
#endif
            //先走完基路
            isFinishedBasePath = false;
            EntityVisitor.GodownPath(entity, Config.globalConfig.getInstace().GroundParkingVistorBasePath);

            ////构建去地面停车场的路
            //List<Vector3> pathList = null;
            //var pathUnit = GroundParingSpacePathManager.GetInstance().GetPathUnit(entity.groundParkingGroupID, entity.groundParkingIdx);
            //if (!GroundParingSpacePathManager.IsExist(pathUnit.visitorBackPath))
            //{
            //    pathList = GroundParingSpacePathManager.GenVisitorBackPath(entity.groundParkingGroupID, entity.groundParkingIdx);
            //    GroundParingSpacePathManager.GetInstance().AddPath(GroundParingSpacePathType.VisitorBackPath, pathUnit, pathList, null);
            //}
            //pathList = pathUnit.visitorBackPath;

            //EntityVisitor.GodownPath(entity, pathList);
        }
        public override void Enter(int preStateName)
        {
            base.Enter(preStateName);

            var entity = (this.fsmCtr as FSMMachineVisitor).ownerEntity;

            DebugFile.GetInstance().WriteKeyFile(entity.entityID, "{0} StateVisitorGotoExitGateEntryQueue.Enter", entity.entityID);
            DebugFile.GetInstance().MarkGameObject(entity.mainGameObject, "visitor_{0}_{1}_{2}", entity.entityID, (VisitorState)this.preStateName, (VisitorState)this.stateName);

            MessageManager.GetInstance().Regist((int)UFrameBuildinMessage.Arrived,
                                                this.OnArrived);
            MessageManager.GetInstance().Regist((int)GameMessageDefine.BroadcastAfterExtendSceneAndModifiedPath,
                                                this.OnBroadcastAfterExtendSceneAndModifiedPath);
            MessageManager.GetInstance().Regist((int)GameMessageDefine.BroadcastForwardOneStepInExitGateQueue,
                                                this.OnBroadcastForwardOneStepInExitGateQueue);
            MessageManager.GetInstance().Regist((int)GameMessageDefine.SendExitGateCheckinCDFinishReply,
                                                this.OnSendExitGateCheckinCDFinishReply);

            finishQueueStep = 0;

            GoToOrgPosOfQueue(entity);
            if (checkInCD == null)
            {
                checkInCD = new IntCD(0);
            }
            checkInCD.Stop();
            LogWarp.LogFormat("{0} GoToOrgPosOfQueue step = {1}", entity.entityID, finishQueueStep);
            DebugFile.GetInstance().WriteKeyFile(entity.entityID, "{0} GoToOrgPosOfQueue step = {1}", entity.entityID, finishQueueStep);
        }
        public override void Release()
        {
            MessageManager.GetInstance().UnRegist((int)GameMessageDefine.GetUnlockAnimals, this.OnGetUnlockAnimals);

            unLockAnimals.Clear();

            Stop();
        }
        public override void Leave()
        {
            MessageManager.GetInstance().UnRegist((int)GameMessageDefine.LittleZooDataReply, OnLittleZooDataReply);
            MessageManager.GetInstance().UnRegist((int)GameMessageDefine.VisitorVisitCDFinshedReply, OnVisitorVisitCDFinshedReply);
            MessageManager.GetInstance().UnRegist((int)GameMessageDefine.ImmediateFinishVisitCD, OnImmediateFinishVisitCD);

            base.Leave();
        }
 public override void Release()
 {
     MessageManager.GetInstance().UnRegist((int)GameMessageDefine.SpawnVisitorFromCar, this.OnSpawnVisitorFromCar);
     MessageManager.GetInstance().UnRegist((int)GameMessageDefine.SpawnVisitorFromShip, this.OnSpawnVisitorFromShip);
     MessageManager.GetInstance().UnRegist((int)GameMessageDefine.SpawnShuttle, this.OnSpawnShuttle);
     MessageManager.GetInstance().UnRegist((int)GameMessageDefine.SpawnVisitorFromGroundParking, this.OnSpawnVisitorFromGroundParking);
     isRandomSpawn = true;
     this.Stop();
 }
        public override void Init()
        {
            //注册消息
            MessageManager.GetInstance().Regist((int)GameMessageDefine.GetUnlockAnimals, this.OnGetUnlockAnimals);

            unLockAnimals = new List <Animal>();

            //Run();
        }
Пример #26
0
        public override void Leave()
        {
            MessageManager.GetInstance().UnRegist((int)UFrameBuildinMessage.Arrived,
                                                  this.OnArrived);
            MessageManager.GetInstance().UnRegist((int)GameMessageDefine.BroadcastAfterExtendSceneAndModifiedPath,
                                                  this.OnBroadcastAfterExtendSceneAndModifiedPath);

            base.Leave();
        }
Пример #27
0
        void SendLogin()
        {
            //Debug.LogError("SendLogin");
            MessageDefine.GameMsg_C2S_Login msgLogin = new MessageDefine.GameMsg_C2S_Login();
            msgLogin.userName = "******";
            msgLogin.password = "******";

            MessageManager.GetInstance().gameMessageCenter.Send(msgLogin);
        }
        public override void Release()
        {
            MessageManager.GetInstance().UnRegist((int)GameMessageDefine.GetItem, OnGetItem);
            MessageManager.GetInstance().UnRegist((int)GameMessageDefine.UseItem, OnUseItem);

            getItemCallbacks.Clear();
            useItemCallbacks.Clear();
            Stop();
        }
Пример #29
0
        //public override void Awake()
        //{
        //    Debug.LogError(Time.realtimeSinceStartup + " Awake");
        //    base.Awake();
        //    this.cacheTrans = FingerCamera.GetInstance().cacheTrans;
        //    dragMoveTo = cacheTrans.position;
        //    this.cacheCam = FingerCamera.GetInstance().cacheCam;
        //    this.crossPoint = GameObject.Find("camer_range/cross_point").transform;
        //    this.tryPoint = GameObject.Find("camer_range/try_point").transform;
        //    this.moveToPoint = GameObject.Find("camer_range/moveto_point").transform;
        //}

        //public override void OnDestroy()
        //{
        //    Debug.LogError(Time.realtimeSinceStartup + " OnDestroy");
        //    this.cacheTrans = null;
        //    this.cacheCam = null;
        //    base.OnDestroy();
        //}

        public override void Init()
        {
            if (LoadingMgr.Inst.runTimeLoaderType == RunTimeLoaderType.Editor)
            {
                base.SetRange();
            }

            MessageManager.GetInstance().Regist((int)GameMessageDefine.LoadZooSceneFinished, OnLoadZooSceneFinished);
            MessageManager.GetInstance().Regist((int)GameMessageDefine.BroadcastOpenNewLittleZoo, OnBroadcastOpenNewLittleZoo);
        }
Пример #30
0
 private void RegistMessages()
 {
     MessageManager.GetInstance().Regist((int)GameMessageDefine.BuildingLevelup, OnBuildingLevelup);
     MessageManager.GetInstance().Regist((int)GameMessageDefine.BroadcastOpenNewLittleZoo, OnBroadcastOpenNewLittleZoo);
     MessageManager.GetInstance().Regist((int)GameMessageDefine.VisitorReceiveComplete, OnVisitorReceiveComplete);
     MessageManager.GetInstance().Regist((int)GameMessageDefine.AdWatchComplete, OnAdWatchComplete);
     MessageManager.GetInstance().Regist((int)GameMessageDefine.GuideTaskActionButtonClick, OnTaskActionButtonClick);
     MessageManager.GetInstance().Regist((int)GameMessageDefine.BuildingUnlock, OnBuildingUnlock);
     GlobalEventHandler.inst.onApplicationPauseOnResume += OnApplicationPauseOnResume;
 }