private MapRegionComponent CreateRegion(MapRegionModel region) { var r = Helper.Create <MapRegionComponent>(_mapRegionComponentPrefab.gameObject, _anchorForMapRegions); r.Setup(region, _mapSetting); return(r); }
public void Setup(MapRegionModel mapRegion, MapSettingScriptableObject setting) { _mapRegion = mapRegion; _mapSetting = setting; SetImage(); SwitchDayOrNight(DaySwitcher.Instance.IsDay); }