Пример #1
0
        private Map CreateMap1()
        {
            Map map = new Map(this, new System.Drawing.RectangleF());

            Door door1 = new Door(new Vector2(0, 50), Direction.Up);
            Door door2 = new Door(new Vector2(0, 200), Direction.Down);

            door1.Destination = door2;
            door2.Destination = door1;

            map.AddEntity(new NPC(new Vector2(50, 0)));

            map.AddEntity(door1);
            map.AddEntity(door2);

            return map;
        }
Пример #2
0
        private Map CreateMap1()
        {
            Map map = new Map(this, new System.Drawing.RectangleF());

            Door door1 = new Door(new Vector2(0, 50), Direction.Up);
            Door door2 = new Door(new Vector2(0, 200), Direction.Down);

            door1.Destination = door2;
            door2.Destination = door1;

            map.AddEntity(new NPC(new Vector2(50, 0)));

            map.AddEntity(door1);
            map.AddEntity(door2);

            return(map);
        }
Пример #3
0
        private void Exit(Entity entity, Direction direction)
        {
            enterTimeout = 1;

            if (entity.Map != Map)
            {
                Map.AddEntity(entity);
            }

            entity.Position = Position + direction.GetDirectionVector() * (Size / 2 + entity.Size / 2);
        }