public void InjectScene() { List <Injection> injects = new List <Injection>(); Camera mainCamera = Camera.main; if (null != mainCamera) { GameObject cameraGo = mainCamera.gameObject; Injection cameraGoInj = new Injection() { key = "env.mainCamera", typeName = typeof(GameObject).FullName, value = cameraGo, asComponent = false, }; injects.Add(cameraGoInj); Injection cameraInj = new Injection() { key = "env.cameraFollow", typeName = typeof(CameraFollow).FullName, value = cameraGo.GetComponent <CameraFollow>(), asComponent = true, }; injects.Add(cameraInj); } injections = injects.ToArray(); }
public void Inject(LuaTable self) { for (int i = 0; i < injections.Length; i++) { Injection pair = injections[i]; pair.Inject(self); } }
public void InjectScene() { List <Injection> injects = new List <Injection>(); Camera mainCamera = Camera.main; if (null != mainCamera) { GameObject cameraGo = mainCamera.gameObject; Injection cameraGoInj = new Injection() { key = "env.mainCamera", typeName = typeof(GameObject).FullName, value = cameraGo, asComponent = false, }; injects.Add(cameraGoInj); Injection cameraInj = new Injection() { key = "env.cameraFollow", typeName = typeof(CameraFollow).FullName, value = cameraGo.GetComponent <CameraFollow>(), asComponent = true, }; injects.Add(cameraInj); if (cameraGo.GetComponent <CameraDrag>() != null) { Injection cameraDragInj = new Injection() { key = "env.cameraDrag", typeName = typeof(CameraDrag).FullName, value = cameraGo.GetComponent <CameraDrag>(), asComponent = true, }; injects.Add(cameraDragInj); } } //BuildRoot var buildRoot = GameObject.Find("BuildRoot"); if (buildRoot) { Injection buildInj = new Injection() { key = "placeManager", typeName = typeof(PlacementManager).FullName, value = buildRoot.GetComponent <PlacementManager>(), asComponent = true, }; injects.Add(buildInj); } injections = injects.ToArray(); }
public void InjectMap() { List <Injection> injects = new List <Injection>(); //相机 GameObject cameraDrag = GameObject.Find("CameraControl"); Injection inj = null; if (null != cameraDrag) { inj = new Injection() { key = "env.cameraControl", typeName = typeof(CameraDrag).FullName, value = cameraDrag.GetComponent <CameraDrag>(), asComponent = true, }; injects.Add(inj); } Camera mainCamera = Camera.main; if (null != mainCamera) { GameObject cameraGo = mainCamera.gameObject; inj = new Injection() { key = "env.mainCamera", typeName = typeof(GameObject).FullName, value = cameraGo, asComponent = false, }; injects.Add(inj); } GameObject dataGo = GameObject.Find("run"); if (null != dataGo) { Transform dataTrans = dataGo.transform; foreach (Transform child in dataTrans) { if (child.name == "moveTrans") { inj = new Injection() { key = "moveTrans", typeName = typeof(Transform).FullName, value = child, asComponent = false, }; injects.Add(inj); } else { Transform loc = child.Find("loc"); if (null != loc) { inj = new Injection() { key = "loc." + child.name, typeName = typeof(Transform).FullName, value = loc, asComponent = false, }; injects.Add(inj); } Transform marker = child.Find("marker"); if (null != marker) { inj = new Injection() { key = "marker." + child.name, typeName = typeof(Transform).FullName, value = marker, asComponent = false, }; injects.Add(inj); } } } } injections = injects.ToArray(); }