// protected override void OnAttach() { base.OnAttach(); EngineApp.Instance.KeysAndMouseButtonUpAll(); //hudControl hudControl = ControlDeclarationManager.Instance.CreateControl( "Gui\\RTSHUD.gui" ); Controls.Add( hudControl ); ( (EButton)hudControl.Controls[ "Menu" ] ).Click += delegate( EButton sender ) { Controls.Add( new MenuWindow() ); }; ( (EButton)hudControl.Controls[ "Exit" ] ).Click += delegate( EButton sender ) { string mapName = "Maps\\Vietheroes\\Map.map"; string spawnPointName = "SpawnPoint_FromRTSDemo"; GameWorld.Instance.SetShouldChangeMap( mapName, spawnPointName, null ); }; ( (EButton)hudControl.Controls[ "Help" ] ).Click += delegate( EButton sender ) { hudControl.Controls[ "HelpWindow" ].Visible = !hudControl.Controls[ "HelpWindow" ].Visible; }; ( (EButton)hudControl.Controls[ "HelpWindow" ].Controls[ "Close" ] ).Click += delegate( EButton sender ) { hudControl.Controls[ "HelpWindow" ].Visible = false; }; ( (EButton)hudControl.Controls[ "DebugPath" ] ).Click += delegate( EButton sender ) { mapDrawPathMotionMap = !mapDrawPathMotionMap; }; InitControlPanelButtons(); UpdateControlPanel(); //set playerFaction if( RTSFactionManager.Instance != null && RTSFactionManager.Instance.Factions.Count != 0 ) playerFaction = RTSFactionManager.Instance.Factions[ 0 ].FactionType; //minimap minimapControl = hudControl.Controls[ "Minimap" ]; string textureName = Map.Instance.GetSourceMapVirtualFileDirectory() + "\\Minimap\\Minimap"; Texture minimapTexture = TextureManager.Instance.Load( textureName, Texture.Type.Type2D, 0 ); minimapControl.BackTexture = minimapTexture; minimapControl.RenderUI += new RenderUIDelegate( Minimap_RenderUI ); //set camera position foreach( Entity entity in Map.Instance.Children ) { SpawnPoint spawnPoint = entity as SpawnPoint; if( spawnPoint == null ) continue; cameraPosition = spawnPoint.Position.ToVec2(); break; } //World serialized data if( World.Instance.GetCustomSerializationValue( "cameraDistance" ) != null ) cameraDistance = (float)World.Instance.GetCustomSerializationValue( "cameraDistance" ); if( World.Instance.GetCustomSerializationValue( "cameraDirection" ) != null ) cameraDirection = (SphereDir)World.Instance.GetCustomSerializationValue( "cameraDirection" ); if( World.Instance.GetCustomSerializationValue( "cameraPosition" ) != null ) cameraPosition = (Vec2)World.Instance.GetCustomSerializationValue( "cameraPosition" ); for( int n = 0; ; n++ ) { Unit unit = World.Instance.GetCustomSerializationValue( "selectedUnit" + n.ToString() ) as Unit; if( unit == null ) break; SetEntitySelected( unit, true ); } ResetTime(); }
// protected override void OnAttach() { base.OnAttach(); EngineApp.Instance.KeysAndMouseButtonUpAll(); //hudControl hudControl = ControlDeclarationManager.Instance.CreateControl("Maps\\RTSDemo\\Gui\\HUD.gui"); Controls.Add(hudControl); ((Button)hudControl.Controls["Menu"]).Click += delegate(Button sender) { Controls.Add(new MenuWindow()); }; ((Button)hudControl.Controls["Exit"]).Click += delegate(Button sender) { GameWorld.Instance.NeedChangeMap("Maps\\MainDemo\\Map.map", "Teleporter_Maps", null); }; ((Button)hudControl.Controls["Help"]).Click += delegate(Button sender) { hudControl.Controls["HelpWindow"].Visible = !hudControl.Controls["HelpWindow"].Visible; }; ((Button)hudControl.Controls["HelpWindow"].Controls["Close"]).Click += delegate(Button sender) { hudControl.Controls["HelpWindow"].Visible = false; }; ((Button)hudControl.Controls["DebugPath"]).Click += delegate(Button sender) { mapDrawPathMotionMap = !mapDrawPathMotionMap; }; cameraDistanceScrollBar = hudControl.Controls["CameraDistance"] as ScrollBar; if (cameraDistanceScrollBar != null) { cameraDistanceScrollBar.ValueRange = cameraDistanceRange; cameraDistanceScrollBar.ValueChange += cameraDistanceScrollBar_ValueChange; } cameraHeightScrollBar = hudControl.Controls["CameraHeight"] as ScrollBar; if (cameraHeightScrollBar != null) { cameraHeightScrollBar.ValueRange = cameraAngleRange; cameraHeightScrollBar.ValueChange += cameraHeightScrollBar_ValueChange; } InitControlPanelButtons(); UpdateControlPanel(); //set playerFaction if (RTSFactionManager.Instance != null && RTSFactionManager.Instance.Factions.Count != 0) playerFaction = RTSFactionManager.Instance.Factions[0].FactionType; //minimap minimapControl = hudControl.Controls["Minimap"]; string textureName = Map.Instance.GetSourceMapVirtualFileDirectory() + "\\Minimap\\Minimap"; Texture minimapTexture = TextureManager.Instance.Load(textureName, Texture.Type.Type2D, 0); minimapControl.BackTexture = minimapTexture; minimapControl.RenderUI += new RenderUIDelegate(Minimap_RenderUI); //set camera position foreach (Entity entity in Map.Instance.Children) { SpawnPoint spawnPoint = entity as SpawnPoint; if (spawnPoint == null) continue; cameraPosition = spawnPoint.Position.ToVec2(); break; } //World serialized data if (World.Instance.GetCustomSerializationValue("cameraDistance") != null) cameraDistance = (float)World.Instance.GetCustomSerializationValue("cameraDistance"); if (World.Instance.GetCustomSerializationValue("cameraDirection") != null) cameraDirection = (SphereDir)World.Instance.GetCustomSerializationValue("cameraDirection"); if (World.Instance.GetCustomSerializationValue("cameraPosition") != null) cameraPosition = (Vec2)World.Instance.GetCustomSerializationValue("cameraPosition"); for (int n = 0; ; n++) { Unit unit = World.Instance.GetCustomSerializationValue( "selectedUnit" + n.ToString()) as Unit; if (unit == null) break; SetEntitySelected(unit, true); } ResetTime(); //render scene for loading resources EngineApp.Instance.RenderScene(); EngineApp.Instance.MousePosition = new Vec2(.5f, .5f); UpdateCameraScrollBars(); }
public Faction(FactionType n, System.Single atk, System.Single def, System.Single prod, System.Single res) {JustEntered = false; frame = World.frame; UnityFaction = new UnityFaction(); Research = res; Production = prod; FactionType = n; Defense = def; Attack = atk; }
public BadFactionPlayer() { // Initialise the bad faction's characters foragerAI = null; forager = null; builderAI = null; builder = null; hiveAI = null; hive = null; barrackAI = null; barrack = null; depotAI = null; depot = null; // Set the computer's faction if (RTSFactionManager.Instance != null && RTSFactionManager.Instance.Factions.Count != 1) badFaction = RTSFactionManager.Instance.Factions[1].FactionType; // Initialise the opening strategy openingStrategy = OpeningStrategy().GetEnumerator(); strategyIterator = 0; foragerStrategy = ForagerStrategy().GetEnumerator(); foragerIterator = 0; // Initalise the first action currentAction = Action.Null; }