public static ExitFinalizeStateController Register() { ExitFinalizeStateController retV = new ExitFinalizeStateController(); StateController.Register(GameState.ExitFinalize, retV, false); return(retV); }
void StatesInit() { PreProcessStateController.Register(); InitStateController.Register(); LoginStateController.Register(); NoticeStateController.Register(); MainMenuStateController.Register(); PreBattleStateController.Register(); BattleStateController.Register(); PostBattleStateController.Register(); InTransitionStateController.Register(); CriticalErrorStateController.Register(); ExitFinalizeStateController.Register(); }
public static ExitFinalizeStateController Register() { ExitFinalizeStateController retV = new ExitFinalizeStateController (); StateController.Register (GameState.ExitFinalize, retV, false); return retV; }