private static void UpdateViewMatrix() { viewMatrix = Matrix4.CreateTranslation(new Vector3(-Player.Instance.data.pos.x, -Player.Instance.data.pos.y, zoom)); Terrain.UpdateViewMatrix(viewMatrix); EntityManager.UpdateViewMatrix(viewMatrix); }
private static void UpdateViewMatrix() { viewMatrix = Matrix4.CreateTranslation(new Vector3(-Player.Instance.data.pos.x, -Player.Instance.data.pos.y, zoom)); Terrain.UpdateViewMatrix(viewMatrix); EntityManager.UpdateViewMatrix(viewMatrix); }