private IEnumerator InitialDeal() { yield return(new WaitForSeconds(1)); int n = 2; while (n > 0) { deck.Deal(player); yield return(new WaitForSeconds(1)); deck.Deal(house); yield return(new WaitForSeconds(1)); n--; } gameButtons[0].gameObject.SetActive(true); gameButtons[1].gameObject.SetActive(true); playerTxt.gameObject.SetActive(true); houseTxt.gameObject.SetActive(true); currentPhase = playerPhase; }