public Vector3?FindHerdCenter()
        {
            if (string.IsNullOrEmpty(HerdName))
            {
                return(null);
            }
            Vector3 position = m_componentCreature.ComponentBody.Position;
            int     num      = 0;
            Vector3 zero     = Vector3.Zero;

            foreach (ComponentCreature creature in m_subsystemCreatureSpawn.Creatures)
            {
                if (creature.ComponentHealth.Health > 0f)
                {
                    ComponentHerdBehavior componentHerdBehavior = creature.Entity.FindComponent <ComponentHerdBehavior>();
                    if (componentHerdBehavior != null && componentHerdBehavior.HerdName == HerdName)
                    {
                        Vector3 position2 = creature.ComponentBody.Position;
                        if (Vector3.DistanceSquared(position, position2) < m_herdingRange * m_herdingRange)
                        {
                            zero += position2;
                            num++;
                        }
                    }
                }
            }
            if (num > 0)
            {
                return(zero / num);
            }
            return(null);
        }
 public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
 {
     m_subsystemTerrain      = base.Project.FindSubsystem <SubsystemTerrain>(throwOnError: true);
     m_subsystemTime         = base.Project.FindSubsystem <SubsystemTime>(throwOnError: true);
     m_componentCreature     = base.Entity.FindComponent <ComponentCreature>(throwOnError: true);
     m_componentPathfinding  = base.Entity.FindComponent <ComponentPathfinding>(throwOnError: true);
     m_componentHerdBehavior = base.Entity.FindComponent <ComponentHerdBehavior>();
     m_componentCreature.ComponentHealth.Attacked += delegate(ComponentCreature attacker)
     {
         SwimAwayFrom(attacker.ComponentBody);
     };
     m_stateMachine.AddState("Inactive", delegate
     {
         m_importanceLevel = 0f;
         m_attacker        = null;
     }, delegate
     {
         if (m_attacker != null)
         {
             m_timeToForgetAttacker -= m_subsystemTime.GameTimeDelta;
             if (m_timeToForgetAttacker <= 0f)
             {
                 m_attacker = null;
             }
         }
         if (m_componentCreature.ComponentHealth.HealthChange < 0f)
         {
             m_importanceLevel = ((m_componentCreature.ComponentHealth.Health < 0.33f) ? 300 : 100);
         }
         else if (m_attacker != null && Vector3.DistanceSquared(m_attacker.Position, m_componentCreature.ComponentBody.Position) < 25f)
         {
             m_importanceLevel = 100f;
         }
         if (IsActive)
         {
             m_stateMachine.TransitionTo("SwimmingAway");
         }
     }, null);
     m_stateMachine.AddState("SwimmingAway", delegate
     {
         m_componentPathfinding.SetDestination(FindSafePlace(), 1f, 1f, 0, useRandomMovements: false, ignoreHeightDifference: true, raycastDestination: false, null);
     }, delegate
     {
         if (!IsActive || !m_componentPathfinding.Destination.HasValue || m_componentPathfinding.IsStuck)
         {
             m_stateMachine.TransitionTo("Inactive");
         }
     }, null);
     m_stateMachine.TransitionTo("Inactive");
 }
Пример #3
0
 public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
 {
     m_subsystemTime          = base.Project.FindSubsystem <SubsystemTime>(throwOnError: true);
     m_subsystemCreatureSpawn = base.Project.FindSubsystem <SubsystemCreatureSpawn>(throwOnError: true);
     m_componentCreature      = base.Entity.FindComponent <ComponentCreature>(throwOnError: true);
     m_componentPathfinding   = base.Entity.FindComponent <ComponentPathfinding>(throwOnError: true);
     m_componentHerdBehavior  = base.Entity.FindComponent <ComponentHerdBehavior>(throwOnError: true);
     m_stateMachine.AddState("Inactive", delegate
     {
         m_importanceLevel = 0f;
         m_driveVector     = Vector3.Zero;
     }, delegate
     {
         if (IsActive)
         {
             m_stateMachine.TransitionTo("Drive");
         }
         if (m_driveVector.Length() > 3f)
         {
             m_importanceLevel = 7f;
         }
         FadeDriveVector();
     }, null);
     m_stateMachine.AddState("Drive", delegate
     {
     }, delegate
     {
         if (!IsActive)
         {
             m_stateMachine.TransitionTo("Inactive");
         }
         if (m_driveVector.LengthSquared() < 1f || m_componentPathfinding.IsStuck)
         {
             m_importanceLevel = 0f;
         }
         if (m_random.Float(0f, 1f) < 0.1f * m_subsystemTime.GameTimeDelta)
         {
             m_componentCreature.ComponentCreatureSounds.PlayIdleSound(skipIfRecentlyPlayed: true);
         }
         if (m_random.Float(0f, 1f) < 3f * m_subsystemTime.GameTimeDelta)
         {
             Vector3 v   = CalculateDriveDirectionAndSpeed();
             float speed = MathUtils.Saturate(0.2f * v.Length());
             m_componentPathfinding.SetDestination(m_componentCreature.ComponentBody.Position + 15f * Vector3.Normalize(v), speed, 5f, 0, useRandomMovements: false, ignoreHeightDifference: true, raycastDestination: false, null);
         }
         FadeDriveVector();
     }, null);
     m_stateMachine.TransitionTo("Inactive");
 }
        public void CallNearbyCreaturesHelp(ComponentCreature target, float maxRange, float maxChaseTime, bool isPersistent)
        {
            Vector3 position = target.ComponentBody.Position;

            foreach (ComponentCreature creature in m_subsystemCreatureSpawn.Creatures)
            {
                if (Vector3.DistanceSquared(position, creature.ComponentBody.Position) < 256f)
                {
                    ComponentHerdBehavior componentHerdBehavior = creature.Entity.FindComponent <ComponentHerdBehavior>();
                    if (componentHerdBehavior != null && componentHerdBehavior.HerdName == HerdName && componentHerdBehavior.m_autoNearbyCreaturesHelp)
                    {
                        ComponentChaseBehavior componentChaseBehavior = creature.Entity.FindComponent <ComponentChaseBehavior>();
                        if (componentChaseBehavior != null && componentChaseBehavior.Target == null)
                        {
                            componentChaseBehavior.Attack(target, maxRange, maxChaseTime, isPersistent);
                        }
                    }
                }
            }
        }
Пример #5
0
 public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
 {
     m_subsystemTerrain      = base.Project.FindSubsystem <SubsystemTerrain>(throwOnError: true);
     m_subsystemTime         = base.Project.FindSubsystem <SubsystemTime>(throwOnError: true);
     m_subsystemNoise        = base.Project.FindSubsystem <SubsystemNoise>(throwOnError: true);
     m_componentCreature     = base.Entity.FindComponent <ComponentCreature>(throwOnError: true);
     m_componentPathfinding  = base.Entity.FindComponent <ComponentPathfinding>(throwOnError: true);
     m_componentHerdBehavior = base.Entity.FindComponent <ComponentHerdBehavior>();
     m_componentCreature.ComponentHealth.Attacked += delegate(ComponentCreature attacker)
     {
         RunAwayFrom(attacker.ComponentBody);
     };
     m_stateMachine.AddState("Inactive", delegate
     {
         m_importanceLevel         = 0f;
         m_lastNoiseSourcePosition = null;
     }, delegate
     {
         if (m_attacker != null)
         {
             m_timeToForgetAttacker -= m_subsystemTime.GameTimeDelta;
             if (m_timeToForgetAttacker <= 0f)
             {
                 m_attacker = null;
             }
         }
         if (m_componentCreature.ComponentHealth.HealthChange < 0f || (m_attacker != null && Vector3.DistanceSquared(m_attacker.Position, m_componentCreature.ComponentBody.Position) < 36f))
         {
             m_importanceLevel = MathUtils.Max(m_importanceLevel, (m_componentCreature.ComponentHealth.Health < 0.33f) ? 300 : 100);
         }
         else if (m_heardNoise)
         {
             m_importanceLevel = MathUtils.Max(m_importanceLevel, 5f);
         }
         else if (!IsActive)
         {
             m_importanceLevel = 0f;
         }
         if (IsActive)
         {
             m_stateMachine.TransitionTo("RunningAway");
         }
     }, null);
     m_stateMachine.AddState("RunningAway", delegate
     {
         Vector3 value = FindSafePlace();
         m_componentPathfinding.SetDestination(value, 1f, 1f, 0, useRandomMovements: false, ignoreHeightDifference: true, raycastDestination: false, null);
         m_componentCreature.ComponentCreatureSounds.PlayPainSound();
         m_subsystemNoise.MakeNoise(m_componentCreature.ComponentBody, 0.25f, 6f);
     }, delegate
     {
         if (!IsActive)
         {
             m_stateMachine.TransitionTo("Inactive");
         }
         else if (!m_componentPathfinding.Destination.HasValue || m_componentPathfinding.IsStuck)
         {
             m_importanceLevel = 0f;
         }
         else if (m_attacker != null)
         {
             if (!m_attacker.IsAddedToProject)
             {
                 m_importanceLevel = 0f;
                 m_attacker        = null;
             }
             else
             {
                 ComponentHealth componentHealth = m_attacker.Entity.FindComponent <ComponentHealth>();
                 if (componentHealth != null && componentHealth.Health == 0f)
                 {
                     m_importanceLevel = 0f;
                     m_attacker        = null;
                 }
             }
         }
     }, null);
     m_stateMachine.TransitionTo("Inactive");
 }