Пример #1
0
 public override void OnDraw()
 {
     base.OnDraw();
     if (collider != null)
     {
         collider.Draw();
     }
 }
Пример #2
0
 // DrawLineEx(this.position, targets[0].position, 3, Color.BLUE);
 // Draws stuff
 public override void OnDraw()
 {
     base.OnDraw();
     collider.Draw();
     if (targets.Count > 0 && !onNewTarget)
     {
         DrawLineBezier(this.position, targets[0].position, 4, Color.BLUE);
     }
     UpdateList();
 }
Пример #3
0
        public void SetUpAI(Tank me, Tank target)
        {
            if (me != null && target != null)
            {
                this.AddChild(bulletSprite);
                bulletSprite.Load(bulletImage);
                this.SetPosition(me.position);
                collider        = new BoxCollider(this, bulletSprite);
                point           = target.position - me.position;
                pointNormalized = Vector3.Normalize(point);
                float angle = 0;

                float diff = CUtils.Distance(point + me.position, me.position, out angle);
                this.SetRotate(angle + 90);
                collider.Draw();
            }
        }
Пример #4
0
        // Setups the bullet so it will be ready to use.
        public void SetUp(Tank tank)
        {
            if (tank != null)
            {
                this.AddChild(bulletSprite);
                bulletSprite.Load(bulletImage);
                this.SetPosition(tank.position);
                collider        = new BoxCollider(this, bulletSprite);
                point           = GetMousePosition() - tank.position;
                pointNormalized = Vector3.Normalize(point);
                float angle = 0;

                float diff = CUtils.Distance(point + tank.position, tank.position, out angle);
                this.SetRotate(angle + 90);
                collider.Draw();
            }
        }
Пример #5
0
 // Draws the tank
 public void Draw()
 {
     if (tankObject != null)
     {
         // Vectors
         mouseVec1  = new Vector2(GetMouseX(), GetMouseY());
         mouseVec2  = new Vector2(GetMouseX(), GetMouseY());
         mousePoint = new BoxCollider(mouseVec1, mouseVec2);
         // Drawing the mouse collider
         mousePoint.Draw4(mouseVec1, mouseVec2);
         // Draw the other stuff
         tankObject.Draw();
         collider.Draw();
         DrawText(name, (int)position.x, (int)position.y - 40, 14, nameColor);
         if (drawAmmo)
         {
             DrawText($"Ammo: {ammo}", (int)position.x, (int)position.y - 60, 14, nameColor);
         }
     }
 }