public TestEnemy(GameModel game, Point position) : base(game, position) { Attack = new Attack(new[] { new Size(1, 0), new Size(0, 1), new Size(-1, 0), new Size(0, -1) }, AttackType.Physical, 50, 2, false); movePossibilities = new[] { new Size(1, 0), new Size(0, 1), new Size(-1, 0), new Size(0, -1), new Size(0, 0) }; }
public void SetAttack(Attack attack) => Attack = attack;
/// <summary> /// Connects this UI to the attack /// </summary> /// <param name="atk">The Attack</param> public void SetupAttack(Attack atk) { Atk = atk; }