Пример #1
0
        /// <summary>
        /// Scenes the notify init.
        /// </summary>
        public static void AreaNotifyInit()
        {
            Messenger.AddListener <AreaTarget, AreaMain>(NotifyTypes.AreaInit, (target, main) => {
                AreaModel.CurrentTarget  = target;
                AreaModel.AreaMainScript = main;
                //加载动态事件列表
                Messenger.Broadcast <string>(NotifyTypes.GetActiveEventsInArea, UserModel.CurrentUserData.CurrentAreaSceneName);
                //打开大地图UI交互界面
                Messenger.Broadcast(NotifyTypes.CallAreaMainPanelData);
                //如果当前所处的位置是城镇,则进入城镇
                if (UserModel.CurrentUserData.PositionStatu == UserPositionStatusType.InCity)
                {
                    Messenger.Broadcast <string>(NotifyTypes.EnterCityScene, UserModel.CurrentUserData.CurrentCitySceneId);
                }
            });

            Messenger.AddListener(NotifyTypes.AreaDestroyed, () => {
                if (AreaModel.CurrentTarget != null && AreaModel.CurrentTarget.gameObject != null)
                {
                    MonoBehaviour.Destroy(AreaModel.CurrentTarget.gameObject);
                    AreaModel.CurrentTarget = null;
                }
                Messenger.Broadcast(NotifyTypes.HideAreaMainPanel);
            });

            Messenger.AddListener(NotifyTypes.CallAreaMainPanelData, () => {
                Messenger.Broadcast <System.Action <UserData> >(NotifyTypes.CallUserData, (userData) => {
                    Messenger.Broadcast <JArray>(NotifyTypes.CallAreaMainPanelDataEcho, new JArray(userData.AreaFood.IconId, userData.AreaFood.Num, userData.AreaFood.MaxNum, userData.CurrentAreaSceneName));
                    Vector2 pos = new Vector2(userData.CurrentAreaX, userData.CurrentAreaY);
                    Messenger.Broadcast <Vector2, bool>(NotifyTypes.SetAreaPosition, pos, false);
                });
            });

            Messenger.AddListener <JArray>(NotifyTypes.CallAreaMainPanelDataEcho, (data) => {
                AreaMainPanelCtrl.Show(data);
                Messenger.Broadcast(NotifyTypes.MakeUpdateProps);
            });

            Messenger.AddListener(NotifyTypes.MakeUpdateProps, () => {
                AreaMainPanelCtrl.MakeUpdateProps(DbManager.Instance.GetAllProps());
            });

            Messenger.AddListener <PropType, int>(NotifyTypes.AddProp, (type, num) => {
                DbManager.Instance.AddProp(type, num);
                Messenger.Broadcast(NotifyTypes.MakeUpdateProps);
            });

            Messenger.AddListener <PropType, int>(NotifyTypes.UseProp, (type, num) => {
                DbManager.Instance.UseProp(type, num);
            });

            Messenger.AddListener(NotifyTypes.HideAreaMainPanel, () => {
                AreaMainPanelCtrl.Hide();
            });

            Messenger.AddListener <string, bool>(NotifyTypes.MoveOnArea, (direction, duringMove) => {
                //如果触发战斗则禁止移动
                if (BattleFightPanelCtrl.Ctrl != null || !AreaModel.CurrentTarget.CanTriggerEvent())
                {
                    return;
                }
                //移动前先判断移动目的地是否有战斗
                Vector2 nextMovePosition = AreaModel.CurrentTarget.GetNextMovePosition(direction);
                //判断前方是否是障碍
                tk2dRuntime.TileMap.TileInfo groundTile = AreaModel.CurrentTarget.GetTileInfo((int)nextMovePosition.x, (int)nextMovePosition.y, 0);
                //判断禁止通过的碰撞区域
                if (groundTile == null || groundTile.stringVal == "obstacle")
                {
                    Statics.CreatePopMsg(Vector3.zero, "撞到墙上了,请绕行", Color.white, 30);
                    return;
                }
                string fightEventId = string.Format("{0}_{1}_{2}", UserModel.CurrentUserData.CurrentAreaSceneName, (int)nextMovePosition.x, (int)nextMovePosition.y);
                EventData data;

                if (AreaMain.ActiveAreaEventsMapping.ContainsKey(fightEventId))
                {
                    data = AreaMain.ActiveAreaEventsMapping[fightEventId];
                    if (data.Type == SceneEventType.Battle)
                    {
                        ConfirmCtrl.Show("前方将有恶战,是否继续?", () => {
                            Messenger.Broadcast <string>(NotifyTypes.CreateBattle, data.EventId);
                        }, null, "动手", "撤退");
                        return;
                    }
                }
                else if (AreaMain.StaticAreaEventsMapping.ContainsKey(fightEventId))
                {
                    //判断静态事件是否禁用
                    if (!AreaMain.DisableEventIdMapping.ContainsKey(fightEventId))
                    {
                        data = AreaMain.StaticAreaEventsMapping[fightEventId];
                        if (data.Type == SceneEventType.Battle)
                        {
                            ConfirmCtrl.Show("前方将有恶战,是否继续?", () => {
                                Messenger.Broadcast <string>(NotifyTypes.CreateBattle, data.EventId);
                                //处理静态事件的预禁用操作
                                EventData disableEvent = new EventData();
                                disableEvent.Id        = fightEventId;
                                disableEvent.Type      = SceneEventType.DisableEvent;
                                disableEvent.X         = (int)nextMovePosition.x;
                                disableEvent.Y         = (int)nextMovePosition.y;
                                Messenger.Broadcast <EventData>(NotifyTypes.HandleDisableEvent, disableEvent);
                            }, null, "动手", "撤退");
                            return;
                        }
                        if (data.Type == SceneEventType.Pagoda)
                        {
                            ConfirmCtrl.Show("前方有守卫,是否继续?", () => {
                                string eventId = data.EventId;
                                if (eventId == "10310020")
                                {
                                    //处理金兀术难度选择后战斗id的变化
                                    int difficulty = PlayerPrefs.GetInt("TowerDifficulty");
                                    switch (difficulty)
                                    {
                                    case 1:
                                        eventId = "10310021";
                                        break;

                                    case 2:
                                        eventId = "10310022";
                                        break;

                                    default:
                                        break;
                                    }
                                }
                                Messenger.Broadcast <string>(NotifyTypes.CreateBattle, eventId);
                                //处理静态事件的预禁用操作
                                EventData disableEvent = new EventData();
                                disableEvent.Id        = fightEventId;
                                disableEvent.EventId   = eventId;
                                disableEvent.Type      = SceneEventType.DisablePagoda;
                                disableEvent.X         = (int)nextMovePosition.x;
                                disableEvent.Y         = (int)nextMovePosition.y;
                                Messenger.Broadcast <EventData>(NotifyTypes.HandleDisableEvent, disableEvent);
                            }, null, "动手", "撤退");
                            return;
                        }
                        else if (data.OpenType != SceneEventOpenType.None)
                        {
                            //静态事件有一个开启判定类型
                            switch (data.OpenType)
                            {
                            case SceneEventOpenType.FightWined:
                                if (!DbManager.Instance.IsFightWined(data.OpenKey))
                                {
                                    ConfirmCtrl.Show(string.Format("前方有强敌守卫,是否硬闯?{0}", data.Notice), () => {
                                        Messenger.Broadcast <string>(NotifyTypes.CreateBattle, data.OpenKey);
                                    }, null, "动手", "撤退");
                                    return;
                                }
                                break;

                            case SceneEventOpenType.NeedItem:
                                if (DbManager.Instance.GetUsedItemNumByItemId(data.OpenKey) <= 0)
                                {
                                    ItemData item = JsonManager.GetInstance().GetMapping <ItemData>("ItemDatas", data.OpenKey);
                                    if (DbManager.Instance.GetItemNumByItemId(data.OpenKey) > 0)
                                    {
                                        ConfirmCtrl.Show(string.Format("需要交出 <color=\"#1ABDE6\">{0}</color> 才能通过", item.Name), () => {
                                            if (DbManager.Instance.CostItemFromBag(data.OpenKey, 1))
                                            {
                                                DbManager.Instance.UpdateUsedItemRecords(data.OpenKey, 1);
                                                AlertCtrl.Show(string.Format("交出了 <color=\"#1ABDE6\">{0}</color>", item.Name));
                                            }
                                        }, null, "给", "不给");
                                    }
                                    else
                                    {
                                        AlertCtrl.Show(string.Format("行囊里没有<color=\"#1ABDE6\">{0}</color>,不能过去!{1}", item.Name, data.Notice));
                                    }
                                    return;
                                }
                                break;

                            case SceneEventOpenType.NeedTasks:
                                if (!string.IsNullOrEmpty(data.StringValue))
                                {
                                    string[] taskIds = data.StringValue.Split(new char[] { '|' });
                                    if (!DbManager.Instance.HasAnyTask(taskIds))
                                    {
                                        AlertCtrl.Show(string.Format("前方暂时无法通过!\n<color=\"#00FF00\">{0}</color>", data.Notice));
                                        return;
                                    }
                                }
                                break;

                            default:
                                break;
                            }
                        }
                    }
                }
                //判定体力是否足够移动
                DbManager.Instance.MoveOnArea(direction, duringMove);
//				Messenger.Broadcast<string, int, bool>(NotifyTypes.MoveOnAreaEcho, direction, 666, duringMove);
            });

            Messenger.AddListener <string, int, bool>(NotifyTypes.MoveOnAreaEcho, (direction, foodsNum, duringMove) => {
                if (foodsNum > 0)
                {
                    AreaMainPanelCtrl.MakeArrowShow(direction, foodsNum);
                    Vector2 pos = AreaModel.CurrentTarget.Move(direction, foodsNum > 0, duringMove);
                    AreaMainPanelCtrl.MakeSetPosition(pos);
                }
                else
                {
                    if (UserModel.CurrentRebornTimes >= UserModel.MaxRebornTimes)
                    {
                        AlertCtrl.Show("干粮耗尽, 先回城镇休整", () => {
                            Messenger.Broadcast(NotifyTypes.BackToCity);
                        });
                    }
                    else
                    {
//                        ConfirmCtrl.Show(string.Format("干粮耗尽,您愿意观看一段视频获得{0}点体力吗?\n(复活次数:{1}/{2})", UserModel.CurrentFoodNums / 2, UserModel.MaxRebornTimes - UserModel.CurrentRebornTimes, UserModel.MaxRebornTimes), () => {
//                            MaiHandler.StartRewardedVideo(() => {
//                                UserModel.CurrentFoodNums = UserModel.CurrentFoodNums / 2;
//                                UserModel.CurrentRebornTimes++;
//                                Messenger.Broadcast<int>(NotifyTypes.EatFood, UserModel.CurrentFoodNums);
//                            });
//                            MaiHandler.SendEvent("StartRewardedVideoForFoods", DbManager.Instance.HostData.Lv.ToString());
//                        }, () => {
//                            Messenger.Broadcast(NotifyTypes.BackToCity);
//                        }, "观看", "不了");

                        ConfirmCtrl.Show(string.Format("干粮耗尽,您愿意花费5000两银子获得{0}点体力吗?\n(复活次数:{1}/{2})", UserModel.CurrentFoodNums / 2, UserModel.MaxRebornTimes - UserModel.CurrentRebornTimes, UserModel.MaxRebornTimes), () => {
                            if (DbManager.Instance.CostSilver(5000))
                            {
                                UserModel.CurrentFoodNums = UserModel.CurrentFoodNums / 2;
                                UserModel.CurrentRebornTimes++;
                                Messenger.Broadcast <int>(NotifyTypes.EatFood, UserModel.CurrentFoodNums);
                            }
                            else
                            {
                                AlertCtrl.Show("银两不足, 先回城镇休整", () => {
                                    Messenger.Broadcast(NotifyTypes.BackToCity);
                                });
                            }
                            MaiHandler.SendEvent("StartRewardedVideoForFoods", DbManager.Instance.HostData.Lv.ToString());
                        }, () => {
                            Messenger.Broadcast(NotifyTypes.BackToCity);
                        }, "花钱", "不了");
                    }
                    BattleFightPanelCtrl.Hide(); //强制退出战斗
                }
            });

            Messenger.AddListener <Vector2, bool>(NotifyTypes.SetAreaPosition, (pos, doEvent) => {
                AreaMainPanelCtrl.MakeSetPosition(pos);
                if (AreaModel.AreaMainScript != null)
                {
                    AreaModel.AreaMainScript.SetPosition(pos, doEvent);
                }
            });

            Messenger.AddListener <string>(NotifyTypes.GetActiveEventsInArea, (sceneId) => {
                DbManager.Instance.GetActiveEventsInArea(sceneId);
            });

            Messenger.AddListener <List <EventData> >(NotifyTypes.GetActiveEventsInAreaEcho, (events) => {
                if (AreaModel.AreaMainScript != null)
                {
                    AreaModel.AreaMainScript.UpdateActiveAreaEventsData(events);
                    AreaModel.AreaMainScript.RefreshActiveAreaEventsView();
                }
            });

            Messenger.AddListener <EventData>(NotifyTypes.HandleDisableEvent, (ev) => {
                if (AreaModel.AreaMainScript != null)
                {
                    AreaModel.AreaMainScript.HandleDisableEvent(ev);
                }
            });

            Messenger.AddListener <bool>(NotifyTypes.ReleaseDisableEvent, (win) => {
                if (AreaModel.AreaMainScript != null)
                {
                    AreaModel.AreaMainScript.ReleaseDisableEvent(win);
                }
            });

            Messenger.AddListener <string, EventData>(NotifyTypes.PushDisableEvent, (eventId, eventData) => {
                if (AreaModel.AreaMainScript != null)
                {
                    AreaModel.AreaMainScript.PushDisableEvent(eventId, eventData);
                }
            });

            Messenger.AddListener <List <SceneEventType> >(NotifyTypes.ClearDisableEventIdMapping, (excepts) => {
                if (AreaModel.AreaMainScript != null)
                {
                    AreaModel.AreaMainScript.ClearDisableEventIdMapping(excepts);
                }
            });

            Messenger.AddListener <int>(NotifyTypes.EatFood, (num) => {
                int eatNum = DbManager.Instance.EatFood(num);
                AlertCtrl.Show(string.Format("打开包袱发现<color=\"#00FF00\">{0}个干粮</color>{1}", num, eatNum != num ? "\n你的行囊只装得下<color=\"#FF0000\">" + eatNum + "个</color>" : ""));
            });
        }
Пример #2
0
        /// <summary>
        /// Scenes the notify init.
        /// </summary>
        public static void AreaNotifyInit()
        {
            Messenger.AddListener <AreaTarget, AreaMain>(NotifyTypes.AreaInit, (target, main) => {
                AreaModel.CurrentTarget  = target;
                AreaModel.AreaMainScript = main;
                //加载动态事件列表
                Messenger.Broadcast <string>(NotifyTypes.GetActiveEventsInArea, UserModel.CurrentUserData.CurrentAreaSceneName);
                //打开大地图UI交互界面
                Messenger.Broadcast(NotifyTypes.CallAreaMainPanelData);
                //如果当前所处的位置是城镇,则进入城镇
                if (UserModel.CurrentUserData.PositionStatu == UserPositionStatusType.InCity)
                {
                    Messenger.Broadcast <string>(NotifyTypes.EnterCityScene, UserModel.CurrentUserData.CurrentCitySceneId);
                }
            });

            Messenger.AddListener(NotifyTypes.AreaDestroyed, () => {
                if (AreaModel.CurrentTarget != null && AreaModel.CurrentTarget.gameObject != null)
                {
                    MonoBehaviour.Destroy(AreaModel.CurrentTarget.gameObject);
                    AreaModel.CurrentTarget = null;
                }
                Messenger.Broadcast(NotifyTypes.HideAreaMainPanel);
            });

            Messenger.AddListener(NotifyTypes.CallAreaMainPanelData, () => {
                Messenger.Broadcast <System.Action <UserData> >(NotifyTypes.CallUserData, (userData) => {
                    Messenger.Broadcast <JArray>(NotifyTypes.CallAreaMainPanelDataEcho, new JArray(userData.AreaFood.IconId, userData.AreaFood.Num, userData.AreaFood.MaxNum, userData.CurrentAreaSceneName));
                    Vector2 pos = new Vector2(userData.CurrentAreaX, userData.CurrentAreaY);
                    Messenger.Broadcast <Vector2, bool>(NotifyTypes.SetAreaPosition, pos, false);
                });
            });

            Messenger.AddListener <JArray>(NotifyTypes.CallAreaMainPanelDataEcho, (data) => {
                AreaMainPanelCtrl.Show(data);
            });

            Messenger.AddListener(NotifyTypes.HideAreaMainPanel, () => {
                AreaMainPanelCtrl.Hide();
            });

            Messenger.AddListener <string, bool>(NotifyTypes.MoveOnArea, (direction, duringMove) => {
                //移动前先判断移动目的地是否有战斗
                Vector2 nextMovePosition = AreaModel.CurrentTarget.GetNextMovePosition(direction);
                //判断前方是否是障碍
                tk2dRuntime.TileMap.TileInfo groundTile = AreaModel.CurrentTarget.GetTileInfo((int)nextMovePosition.x, (int)nextMovePosition.y, 0);
                //判断禁止通过的碰撞区域
                if (groundTile == null || groundTile.stringVal == "obstacle")
                {
                    return;
                }
                string fightEventId = string.Format("{0}_{1}_{2}", UserModel.CurrentUserData.CurrentAreaSceneName, (int)nextMovePosition.x, (int)nextMovePosition.y);
                EventData data;

                if (AreaMain.ActiveAreaEventsMapping.ContainsKey(fightEventId))
                {
                    data = AreaMain.ActiveAreaEventsMapping[fightEventId];
                    if (data.Type == SceneEventType.Battle)
                    {
                        ConfirmCtrl.Show("前方将有恶战,是否继续?", () => {
                            Messenger.Broadcast <string>(NotifyTypes.CreateBattle, data.EventId);
                        }, null, "动手", "撤退");
                        return;
                    }
                }
                else if (AreaMain.StaticAreaEventsMapping.ContainsKey(fightEventId))
                {
                    //判断静态事件是否禁用
                    if (!AreaMain.DisableEventIdMapping.ContainsKey(fightEventId))
                    {
                        data = AreaMain.StaticAreaEventsMapping[fightEventId];
                        if (data.Type == SceneEventType.Battle)
                        {
                            ConfirmCtrl.Show("前方将有恶战,是否继续?", () => {
                                Messenger.Broadcast <string>(NotifyTypes.CreateBattle, data.EventId);
                                //处理静态事件的预禁用操作
                                EventData disableEvent = new EventData();
                                disableEvent.Id        = fightEventId;
                                disableEvent.Type      = SceneEventType.DisableEvent;
                                disableEvent.X         = (int)nextMovePosition.x;
                                disableEvent.Y         = (int)nextMovePosition.y;
                                Messenger.Broadcast <EventData>(NotifyTypes.HandleDisableEvent, disableEvent);
                            }, null, "动手", "撤退");
                            return;
                        }
                        else if (data.OpenType != SceneEventOpenType.None)
                        {
                            //静态事件有一个开启判定类型
                            switch (data.OpenType)
                            {
                            case SceneEventOpenType.FightWined:
                                if (!DbManager.Instance.IsFightWined(data.OpenKey))
                                {
                                    ConfirmCtrl.Show(string.Format("前方有强敌守卫,是否硬闯?{0}", data.Notice), () => {
                                        Messenger.Broadcast <string>(NotifyTypes.CreateBattle, data.OpenKey);
                                    }, null, "动手", "撤退");
                                    return;
                                }
                                break;

                            case SceneEventOpenType.NeedItem:
                                if (DbManager.Instance.GetUsedItemNumByItemId(data.OpenKey) <= 0)
                                {
                                    ItemData item = JsonManager.GetInstance().GetMapping <ItemData>("ItemDatas", data.OpenKey);
                                    if (DbManager.Instance.GetItemNumByItemId(data.OpenKey) > 0)
                                    {
                                        ConfirmCtrl.Show(string.Format("需要交出<color=\"#1ABDE6\">{0}</color>才能通过", item.Name), () => {
                                            if (DbManager.Instance.CostItemFromBag(data.OpenKey, 1))
                                            {
                                                DbManager.Instance.UpdateUsedItemRecords(data.OpenKey, 1);
                                            }
                                        }, null, "给", "不给");
                                    }
                                    else
                                    {
                                        AlertCtrl.Show(string.Format("行囊里没有<color=\"#1ABDE6\">{0}</color>,不能过去!{1}", item.Name, data.Notice));
                                    }
                                    return;
                                }
                                break;

                            case SceneEventOpenType.NeedTasks:
                                if (!string.IsNullOrEmpty(data.StringValue))
                                {
                                    string[] taskIds = data.StringValue.Split(new char[] { '|' });
                                    if (!DbManager.Instance.HasAnyTask(taskIds))
                                    {
                                        AlertCtrl.Show(string.Format("前方暂时无法通过!\n<color=\"#00FF00\">{0}</color>", data.Notice));
                                        return;
                                    }
                                }
                                break;

                            default:
                                break;
                            }
                        }
                    }
                }
                //判定体力是否足够移动
                DbManager.Instance.MoveOnArea(direction, duringMove);
//				Messenger.Broadcast<string, int, bool>(NotifyTypes.MoveOnAreaEcho, direction, 666, duringMove);
            });

            Messenger.AddListener <string, int, bool>(NotifyTypes.MoveOnAreaEcho, (direction, foodsNum, duringMove) => {
                AreaMainPanelCtrl.MakeArrowShow(direction, foodsNum);
                Vector2 pos = AreaModel.CurrentTarget.Move(direction, foodsNum > 0, duringMove);
                AreaMainPanelCtrl.MakeSetPosition(pos);
                if (foodsNum <= 0)
                {
                    AlertCtrl.Show("干粮耗尽, 先回城镇休整", () => {
                        Messenger.Broadcast(NotifyTypes.BackToCity);
                    });
                }
            });

            Messenger.AddListener <Vector2, bool>(NotifyTypes.SetAreaPosition, (pos, doEvent) => {
                AreaMainPanelCtrl.MakeSetPosition(pos);
                if (AreaModel.AreaMainScript != null)
                {
                    AreaModel.AreaMainScript.SetPosition(pos, doEvent);
                }
            });

            Messenger.AddListener <string>(NotifyTypes.GetActiveEventsInArea, (sceneId) => {
                DbManager.Instance.GetActiveEventsInArea(sceneId);
            });

            Messenger.AddListener <List <EventData> >(NotifyTypes.GetActiveEventsInAreaEcho, (events) => {
                if (AreaModel.AreaMainScript != null)
                {
                    AreaModel.AreaMainScript.UpdateActiveAreaEventsData(events);
                    AreaModel.AreaMainScript.RefreshActiveAreaEventsView();
                }
            });

            Messenger.AddListener <EventData>(NotifyTypes.HandleDisableEvent, (ev) => {
                if (AreaModel.AreaMainScript != null)
                {
                    AreaModel.AreaMainScript.HandleDisableEvent(ev);
                }
            });

            Messenger.AddListener <bool>(NotifyTypes.ReleaseDisableEvent, (win) => {
                if (AreaModel.AreaMainScript != null)
                {
                    AreaModel.AreaMainScript.ReleaseDisableEvent(win);
                }
            });

            Messenger.AddListener <string, EventData>(NotifyTypes.PushDisableEvent, (eventId, eventData) => {
                if (AreaModel.AreaMainScript != null)
                {
                    AreaModel.AreaMainScript.PushDisableEvent(eventId, eventData);
                }
            });

            Messenger.AddListener(NotifyTypes.ClearDisableEventIdMapping, () => {
                if (AreaModel.AreaMainScript != null)
                {
                    AreaModel.AreaMainScript.ClearDisableEventIdMapping();
                }
            });

            Messenger.AddListener <int>(NotifyTypes.EatFood, (num) => {
                int eatNum = DbManager.Instance.EatFood(num);
                AlertCtrl.Show(string.Format("打开包袱发现<color=\"#00FF00\">{0}个干粮</color>{1}", num, eatNum != num ? "\n你的行囊只装得下<color=\"#FF0000\">" + eatNum + "个</color>" : ""));
            });
        }